- Combat is now based on Directional Attacks (and Parry) for 1-hand, 1-hand + shield and 2-hand. Left / Right / Up (Pierce) / Down (cut down). This will be the new base moving forward and coming weeks will add combos and special attacks.
- Battle HUD is remade to be less intrusive. Also the old round health bars above characters are now remade into bars.
- Dungeons got many more loot items (on use E) such as old skeletons and graves. Be sure to loot them all.
- Health calculation revamped. Generally increased with 50-70%. But animals such as Horses and Wolves got nerfed stats and overall have less health because of that. New calculation: 1.5 x (5 x Strength + 5 x Stamina + 10 x Toughness)
- New Settlement Mission - Ella Moo
- Arena Dialogue now offer to buy Prisoners
- Stumble in battle now blend from Root (before Upper Body) and correctly follow left/right.
- New Kick (default Space keybinding) that will Stumble opponent. Beware of being exposed and non mobile while doing it.
- 12 new Shield types and meshes.
- Nerfed Gray Wolves. Now proper target Early Game as intended.
- Nerfed Undead stats generally. But Warlords and Skeletor Bosses got increased stats for Health.
- Many new voice sounds for Taunts, Attack, Charge, Hold etc.
- Fixed Formation Markers to follow Terrain.
- Fixed Character becoming Prisoner after Player Won bug.
- Fixed duplicate Follower bug.
- + many more minor bugs and optimizations not listed
Source: Steam Community (opens in a new tab)
