-Improved office location
-Improved lighting optimization at level 6
-Fixed the main character, when shooting down, bullets hit an invisible obstacle
-Fixed bulbs in Sector A
-Fixed walls in Sector A
-Fixed walls in Sector B
-Fixed an urn near the shooting range at level 3
-Fixed a panel that displayed incorrect information about the state of the door, at level 3
-Fixed textures of lamps at level 3 in the transit location
-Fixed a knocked down fence in the sewer
-Fixed bulbs in Sector B
-Fixed beams at level 6
-Fixed floor at level 6
-Fixed boxes at level 6
-Fixed fences floating in the air at level 6
-Fixed ceiling collision in the main sector
-Removed lighting on level 3 in one of the rooms to improve performance
