Procedural Terrain
Drastically reduced forest coverage, based on player’s feedback this was a top priority due to the terrain being almost completely covered by forest previously, leaving little room for strategy when exploring (deep forests/jungles are dangerous places where you get lost easily, the player should think twice before delving into them)

Add lakes both big lakes and at the tips of the rivers.
Also increased the size of the “Páramo” areas, although they are still too small and will require some changes in the future to spread beyond their “height bands”.
Localization
Add language selection to settings, and did all the changes required for localizable texts to be dynamic.
Added Spanish localization!

Settings
Added controls to set the volume for Music, Ambient, and Sound Effects, both from the title screen and also in-game.
Visuals
We incorporated a new title screen, in the future we want it to be rendered in real-time with animations and reacting to the time of the day; but for now, I decided to just put a pre-rendered scene due to performance concerns.

We also did a lot of tweaks in the lighting of the intro scene, added some flickering, fixed some gaps in the texture of the walls, and added the images of some unit types to the loading screen
Exploration
The appearance of the automap was revamped to fit the theme of the Muisca, it now resembles a stone wall painting, with improved, more readable labels for the town names.

I also removed the “encampment plans” flow when camping, so you no longer have to pick a spot and what tents to use, it’s much quicker now.
Combat
You can now check the info about your opponents.
