After over two years of working on this project, I'm thrilled to say it is now finally released and I'm really looking forward to the first play-throughs.
This was my first game, I made it as a solo developer, with my own engine, and even made half of the assets myself. Not the fastest way to make a game and especially for this type of game, which focuses heavily on the movement mechanic and speedrun potential, maybe even a bit stupid way of doing it :D But I'm very proud of myself that I managed and from time to time I even feel very amazed by what I have created.
I really love hard games and games that focus on you as a person learning something to get through the game, be it finger dexterity or solving a logic puzzle. Games that rely more on the skill of the player than luck or just time. I hope this game catches some of that.
Future plans
- Fix any bugs that appear
- Add a separate practice mode, where you can freely jump between checkpoints to practice individual sections
- Proper speedrun timer with automatic splits
- Saving high score times for individual checkpoints
Hope you'll enjoy the game! And thank you to everyone who motivated me to get this finished!
Thanks,
Taavi