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Finally live! And future plans!

After over two years of working on this project, I'm thrilled to say it is now finally released and I'm really looking forward to the first play-throughs.

This was my first game, I made it as a solo developer, with my own engine, and even made half of the assets myself. Not the fastest way to make a game and especially for this type of game, which focuses heavily on the movement mechanic and speedrun potential, maybe even a bit stupid way of doing it :D But I'm very proud of myself that I managed and from time to time I even feel very amazed by what I have created.

I really love hard games and games that focus on you as a person learning something to get through the game, be it finger dexterity or solving a logic puzzle. Games that rely more on the skill of the player than luck or just time. I hope this game catches some of that.

Future plans

  • Fix any bugs that appear
  • Add a separate practice mode, where you can freely jump between checkpoints to practice individual sections
  • Proper speedrun timer with automatic splits
  • Saving high score times for individual checkpoints

Hope you'll enjoy the game! And thank you to everyone who motivated me to get this finished!

Thanks,
Taavi

Build and release context

Recorded Steam release date:

Within one calendar day of this post (UTC). The listed date does not establish an exact launch time.