How I learned to Skate

Taavi Teemaa

Released
Jun 23, 2022
Platforms
Last updated
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Updates & announcements

7 posts
  1. Developer post
  2. Developer post

    Small patch

    - Practice mode collision boundaries are now visible also in checkpoint 5-3 after the player has completed the whole game. It's the one where the path is hidden under the snow. - Modified the trigger zone of the second boat at the end of the last checkpoint. The boat is triggered

  3. Developer post

    Collision boundary view for Practice Mode + Bug fixes

    Collision boundary view for Practice Mode Added an option to show the collision boundaries of the game in Practice Mode. I decided to add this as it is not always clear where the collision boundaries are in the game and what can you actually collide against. Doing a complete grap

  4. Developer post

    New game mode: Permafall

    Added a new game mode, Permafall Changed the requirement for the zero fall achievement to complete the game using the new game mode instead Added two new achievements. Managing to complete 33% and 66% of the map in the new game mode. Permafall has a separate high score for how mu

  5. Developer post

    Practice mode + bug fix

    Practice Mode Added separate practice mode where you can jump to any checkpoint you have reached so far. This can be used to help train for better speedrun tactics or to overcome the (maybe even too) unforgiving + 1 - 2 sections. The mode includes a simple timer that resets with

  6. Developer post

    Small balance patch (ver 1.0.1)

    I think the game ended up even a bit too hard, especially in the first half. I added couple of checkpoints and tuned some sections a bit easier. - Add two more checkpoints to Part 2(Tuul) - Tune the first duo section a bit easier - Small tuning to some obstacle parameters in diff

  7. Developer post

    Finally live! And future plans!

    After over two years of working on this project, I'm thrilled to say it is now finally released and I'm really looking forward to the first play-throughs. This was my first game, I made it as a solo developer, with my own engine, and even made half of the assets myself. Not the f