Update
For today's MiLE HiGH TAXi game dev log, I show how I've been trying to speed up my world building. The amount of time spent position thousands - no, tens of thousands of random objects is proving to be prohibitively time-consuming. Dev log #8 explains how I'll be saving many hundreds of hours of work. Also in the dev log video, some new camera enhancements, vertical streetcar animations and more!
Watch the 4K development log
Special Bonus
As a special bonus, here is a 30-second clip that received a good amount of attention on Reddit. It shows some actual game play! It's still not final (as you'll clearly see) but it gives a good hint to the direction I'm going in.
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https://store.steampowered.com/app/1366560/MiLE_HiGH_TAXi
