Update
Over the last few weeks I spent some time doing performance optimizations again. Primarily, my focus was to reduce the number of draw calls made to the GPU and memory-footprint reduction through texture atlases and triggering distant dynamic objects to disable when they're not reasonably visible.
I've also worked on a few more intersections and added a ton of the usual suspects - such as bridges, skywalks, buildings, billboards and a bunch of other random objects.
Watch the 4K development log
Don't miss launch day savings. Wishlist Now!
https://store.steampowered.com/app/1366560/MiLE_HiGH_TAXi
