Colonists,
Have a fresh helping of annoying bug fixes and some important gameplay changes!
Outworlder PreAlpha2-Preview1j
Changes
- The Mode now gives you a Spawnpoint that will prevent your faction members from respawning in the wilderness. Protect it well; each colony only gets one for now.
- Added “Keycard Vendor” neutral areas on the surface; some raider outposts now have lockboxes with awesome loot that require valuable keycards to open
- Item tiers are now displayed in item tooltips for easier identification
- The Mode now gives you a radio so you can call in supply drops; rewards are given for time played and kills
- Doors can now only be opened by players or NPCs of the same faction, and NPCs will no longer see enemy doors as open windows
- Updated Volume options; tweaked amount of silence between tracks
- Pressing Use (E) again after opening the backpack will Take All items and close the window
- Lopped off the top of towers for now
- Added smelter idle sound
Bugfixes
- Fixed an issue that could cause the game not to save when closing the game with Alt+F4 or the close button on the window, or when closing the server
- Fixed players not disappearing from overview or lobby after disconnecting
- Fixed chat box in lobby dialog not focusing
- Fixed dirt not stacking when you try to craft it
- Fixed issue that could cause you to respawn in the ground after your body is axed to death
Social Media
Can’t get enough Outworlder? Itching for the next colony? Try one of our communities and social media platforms!
Our Discord is our main community hub: If you’re a playtester, you can join and get a special playtester role. Also look for people to play Outworlder with there!
Discord: https://discord.gg/Asntr8e
Our other spaces are regularly updated
Twitter: @playoutworlder
Forums: https://forums.playoutworlder.com/index.php
Reddit: https://www.reddit.com/r/Outworlder/
Outworlder Site: https://playoutworlder.com/
Facebook: https://www.facebook.com/playoutworlder/
