Colonists,
Please enjoy this set of significant updates. Port forwarding is no longer mandatory to run the multiplayer and you can connect directly through Steam with your friends now!
Remember that our Discord is the best place to let us know how your experience goes, especially with all these new features. It's also the best place to find new friends to use the Steam Networking function with: https://discord.gg/Asntr8e
Outworlder PreAlpha2-Preview1f
Changes
- New Network Diagnostics screen (F4) allows you to see what traffic the Outworlder client is sending and receiving
- Various networking code improvements. Server now sends fewer entity updates to clients and broadcasts more personalized updates. Bandwidth usage has been greatly reduced by shortening some data types. Players should see a noticeable reduction of rubberbanding and delay accumulation.
- Raider towers can now be taller and will generally have fewer spawning defects
- Frequency of radiation events has been lowered to add slightly longer stretches between storms
- Neutral NPCs will no longer spawn with weapons
Bugfixes
- Fixed ladders being available to craft at all facilities; they can now be crafted at the toolbench exclusively
- Fixed debug menu selection cursor graphic blocking mouse clicks
- Reduced performance issues when piles of unreachable corpses are in range of colonists with the butcher job set
- Fixed NPC emotes blocking the mouse
- Fixed sign block causing chunk loading errors when placed (Note: The sign block is not yet functional in multiplayer)
- Fixed crafting hammer animation not showing above NPCs’ heads when crafting at a toolbench
- Fixed minimap allowing you to teleport to a target even when Creative Mode is off
Outworlder PreAlpha2-Preview1g
Changes
- Added Steam Networking support. Port forwarding is no longer required to host games. Please note that unfortunately this means people can only connect to people playing in the same build and version as each other. Playtesters can no longer play with a full retail owner, for example.
- Improved setpiece and tower generation; multiple parts can be arranged to form small compounds
- Looted items in chests at points of interest now regenerate after a certain delay
- Laser/plasma weapons now shoot real lasers
- Weapon damage rebalanced
- Replaced the green rad storm with a snowy blizzard which is still radioactive but will be made just cold in a later patch
- Improved fuzzy selection on entities and blocks to favor the object directly under the mouse and detect facilities more accurately
- Activating with E will prioritize objects that are selected with the selection tool over objects that are not
- Allow multiple selected NPCs to be assigned the right click order “Run here”
- Allow activating a facility with right click
Bugfixes
- Fixed issue that caused smelter to halt when the first work order in its list couldn’t be executed
- Fixed Mystery Found not showing if you loot a new mystery item from a chest or another player
- Fixed issue that caused certain events to be more scarce than intended
Outworlder PreAlpha2-Preview1h
Changes
- Hand Crafting and Work Order tabs in the facility dialogs have been swapped; activating a facility will now bring up the player-crafted item list first
- Added outline of the terrain altitude in the Minimap
- Blizzard now has its own music theme
- All laser pistols and rifles now have distinct projectiles, as well as updated handling positions, reload animations and sounds
- Hydroids will be less aggressive towards other wildlife, and other wildlife will avoid attacking Hydroids. Predators and Beasts no longer attack each other.
- Dirt now drops Dirt Clumps which cannot be placed but can be hand-crafted into Dirt Bricks
Bugfixes
- Fixed NPCs not looking for haulable items and food in facility storage
Outworlder PreAlpha2-Preview1i
Changes
- Made “The Mode” available. In this unified multiplayer survival mode, you can decide to fend for yourself or form alliances with other players -- Co-op or PvP is all up to players. This mode is still under construction and will soon include a few new competitive multiplayer-oriented features.
- Temperature rework: Air is now cooler at higher altitudes, and going underground protects against the cold. Temperature will rise as you dig down.
- Added rules so that large animals stop fighting each other and so hydroids don’t fight other creatures; should reduce clutter when hydroids encounter small animals.
- Mining speed has been increased across the board.
- Bandits now have 3 different tiers that determine their gear/difficulty
- Towers now have lamps
- Updated rock chunk graphics
- Backpacks left by defeated players now despawn after 5 minutes
- Radiator is now functional
Bugfixes
- Fixed game showing your character hovering in limbo when you spawn in an unloaded area of the map
- Fixed issue that could cause NPCs’ “Zzz…” sleeping icon to be hidden by emotes
Social Media
Can’t get enough Outworlder? Itching for the next colony? Try one of our communities and social media platforms!
Our Discord is our main community hub: If you’re a playtester, you can join and get a special playtester role. Also look for people to play Outworlder with there!
Discord: https://discord.gg/Asntr8e
Our other spaces are regularly updated
Twitter: @playoutworlder
Forums: https://forums.playoutworlder.com/index.php
Reddit: https://www.reddit.com/r/Outworlder/
Outworlder Site: https://playoutworlder.com/
Facebook: https://www.facebook.com/playoutworlder/
(Ps: let Reaven know in the Discord if you noticed the overly post-processed cover image)
