Pioneers!
Come try out our recent set of January-ish updates!
And try out the Demo until January 30th right now
Farworld Pioneers Alpha1-6c
- Fixed issue that caused excessive network and memory usage in multiplayer as more players joined a game
Farworld Pioneers Alpha1-6b
- Demo build only – this build is for the next public Steam demo of the game; some features, such as space travel, are disabled
- Replaced placeholder graphic for F1 button
- Replaced placeholder UI and fixed gamepad navigation + blank square button hints in Lobby / Game Setup dialog
- Ammo balance change: Recipe yields 100 instead of 1000
- Added saltpeter and niter for ammo crafting
- Fixed corpse looting dialog not sending stacks to your inventory when Ctrl+Clicking
- Fixed gamepad cursor and block descriptions showing when Toggle All UI button is pressed
- Fixed F1 button showing when UI is disabled in trailer mode
- Fixed F1 button flashing while tutorial is shown
- Fixed Buddypedia text not updating when the player locates the facility during the main quest
- Fixed Bat, Boar sprite issues
- Fixed issue with Clear All Save Data button not refreshing save file lists, allowing players to launch save files that no longer exist, causing an infinite loading screen
- Fixed Next arrow offset in Multiplayer Host menu
- Fixed issue that could break Resume Last Game in Multiplayer > Host Game menu and cause an infinite loading screen
- Fixed issue that could cause character creator interface to be skipped when connecting to a game
Farworld Pioneers Alpha1-6a
- Demo build only – this build is for the next public Steam demo of the game; some features, such as space travel, are disabled
- Updated Game Setup / Lobby Dialog to be in two steps: World Setup, followed by Character Customization
- Multiplayer Character Customization now available in lobby
- Improved parallax height calculation to reduce wild offsets from the baseline
- Tweaked altitude of subsurface sounds
- Added various furniture (armchairs, couches, seats, desks, dressers, shelves…)
- Added various food (fried vegetables, fried fish, fish and chips, honey)
- Updated gamepad support; now extended to facility/inventory dialogs
- Updated temperature scaling below ground to prevent extreme/non-viable temperatures at depth
- Added visible F1 button on hud that flashes when Buddypedia has new information available
- Buddypedia “Objectives” section hidden in demo (displayed the same objective throughout)
- Buddypedia advice now explicitly instructs you to build the Research Bench
- Added confirmation prompt before clearing all saves in Options
- Turret now becomes researchable after unlocking Advanced Gunsmithing (instead of Heavy Ordnance)
- Removed formal rules from mining drill; the drill bit can now be oriented in any direction. Also improved handling of range and improved visuals when drilling a block larger than 1x1.
- Custom block breaking sounds now play on clients
- Pressing tab in succession now switches between Blueprint menu and the Order list if either one is already open
- Fixed file access issues that could cause hangs when traveling or entering a door
- Fixed issue that caused hangs or graphical glitches when hauling objects between Z-levels
- Fixed issue that could cause characters to remain downed forever or to spawn incorrectly downed when traveling
- Fixed issue that prevented pistols/carbines from spawning in underground factory loot
- Fixed chainlink fence not letting light through
- Fixed issues with the mining drill sound not attenuating and not stopping when players move out of range
- Fixed issues that could prevent certain looping sounds from ever stopping, such as ladder sliding sounds
- Fixed issue that could cause NPCs to drift past the valid position for a mining order and fail to fulfill it
- Fixed issue that could cause NPCs not to fulfill a mining/chopping order after reaching the destination
- Fixed issue that could cause interior scenes such as the underground factory to break after reloading the game
- Fixed looping fuse sound issue on flare and dynamite items
- Fixed issue that prevented throwable items like grenades and flares from disappearing after closing and restoring the game
- Fixed issue that caused sliding to interrupt reloading
- Fixed issue that prevented task descriptions from showing when a NPC is selected in multiplayer
Farworld Pioneers Alpha1-5i
- Spacesuit added (accessible thru debug)
- Changed buddy text color to golden
- Slight improvements to parallax height calculations depending on altitude changes
- F1 is now shown in the tabbed menu
- Ensured that gamepad input does not override trailer controls
- Hid cursor and selection info when UI is toggled off by trailer controls
- Fixed issue that could cause certain items not to be hauled, and certain build orders not to be constructed, if they’re within hauling range but not within loading range
- Fixed issue with yurt placement sending “Cannot place here” messages to everyone instead of just the client player placing it
- Fixed bluebird glowmap being offset
- Fixed hydrocarbons showing up in the butcher table
- Fixed issue that allowed tutorial highlights to stay if they were displayed when the tutorial is dismissed
- Fixed bats going invisible when killed instead of leaving a corpse
- Fixed hauling offsets for scoon, snake, ice boar, manseal
- Fixed font size on several UI elements
Farworld Pioneers Alpha1-5h
- Updated Steam Generator art
- Campfire can now be crafted at the workbench
- Improved pistol range
- Removed annoying gravel from factory outdoor area
- Updated tutorial to make you both build walls with blueprints and craft torches
- Buddypedia now has an entry on crafting
- Combat Bolt Action Rifle added
- Miscellaneous weenie improvements; restored Weenie’s follow behavior
- Recipe lines no longer need to be popped out to reveal “Add Bill” – bill gets added immediately
- Significant updates to basic Bluebird behavior/animation – WIP of new AI
- Player crafting at facilities will now also pull materials from the player inventory
- Re-enabled mood display on colonist UIs (Note: may not sync fully across network for off-screen characters)
- Block coordinates are no longer shown when using the select tool on a block unless Debug is enabled
- Flashlight now has a slightly longer range
- Potatoes are now slower to grow and yield less
- Improved consistency of light strength on fire and electricity based lights
- NPCs will now attempt to jump and swing if they hold a melee weapon and their current combat target is flying or elevated
- Updated gamepad navigation in Title screen Single Player menu and in-game Quit menu
- Bees have been temporarily removed
- Added a safeguard to prevent too many mobs of the same type from generating in the same area
- Made friendly birds (chicken, cockatoo, duck) fly lower
- Fixed issues with incorrect scaling and jitter on the tutorial button highlighter
- Fixed issue that caused power indicators to linger after using the blueprint menu
- Fixed issue that caused jump inputs to register every frame, sometimes causing a super jump; most noticeable on computers with high refresh rate monitors
- Fixed an issue with lighting that would prevent lights from attenuating with distance; increased range of lights as well
- Fixed an issue that could cause certain plants to disappear partially in multiplayer, leading to glitches
- Fixed issues that could prevent certain trees from generating (ice trees, etc)
- Fixed issue that could cause certain plants to hang over a ledge incorrectly, supported mostly by air instead of dirt
- Fixed issue that could cause display errors with different equippable tools when players transition between zones/planets
- Fixed issue that caused NPCs to sometimes lock up and wait for a few seconds after completing an order
- Fixed issue that could cause an order deadlock when a stockpile is full
- Fixed issue that allowed a failed haul to give the NPC experience
- Fixed issue that could cause loading errors when restoring a game specifically from the Load Game screen (not the “Resume last game” button)
- Fixed issue that could potentially cause hauled corpses to disappear or fall out of players’ hands while walking around
Farworld Pioneers Alpha1-5g
- 10 ores now yield 1 ingot again
- Increased bluebird speed slightly
- Fixed issue that prevented the research tree from showing in Multiplayer even after constructing the research bench
Farworld Pioneers Alpha1-5e
- Fixed issues with backwards flying birds
- Fixed igloo setpiece getting cut off
Farworld Pioneers Alpha1-5e
- DEMO Build available on Steam in “Demo” beta branch; other branches have “Full” versions with demo restrictions removed
- Updated buddypedia demo text
- Lowered construction times on walls
- Reduced delay between deposits when hauling materials to structures
- NPCs will now react faster to work becoming available nearby
- Updated bee sprite sheet
- Disabled combat music
- Various adjustments to parallax
- Tutorial now has a Next button shown
- Tutorial button highlight is now gold and more obvious
- Skill name is now shown in the level up animation
- Tutorial now makes sounds
- Polished various icons and UI elements
- First raid will be conducted by a single raider wielding a melee weapon
- Updated raid ramp up to draw from different tiered raider pools
- Tutorial will now enable Peaceful Mode on start and disable it if dismissed or completed
- Ensure tiered stone is classified as a Mineral
- Fixed issue that caused underground ambient sounds to play at low altitudes
- Fixed tutorial checkboxes starting out checked if you already completed similar steps in a previous part of the tutorial
- Fixed issue that caused certain raiders with some of the newer jobs (Horticulturist) to generate with no weapon
- Fixed Satellite Tower setpiece generation issues
- Fixed disappearing doors, lights and chests in the multi-level shacks on either side of certain setpieces
Farworld Pioneers Alpha1-5d
- DEMO Build available on Steam in “Demo” beta branch; other branches have “Full” versions with demo restrictions removed
- Single Player New Game button now takes you to the game directly; wrench button takes you to the old game setup / character editor screen (to be updated)
- Updated Buddypedia music
- Updated mystery display and lines in research tree
- Spawns are now actively blocked by the tutorial
- Spawn tables have been adjusted so that no hostiles spawn during the day
- Added “Coming Soon” to some research items
- Tundra is now extremely mild all year long
- Increased forbidden area around player spawn to prevent raiders from attacking
- Research tree now warns when the Research Bench is not constructed
- All research is now shown in the tree in creative mode
- Pause menu now has a Peaceful Mode toggle
- Added cooldown for H key in multiplayer
- Users now have access to the /die and /reset commands in multiplayer
- Fixed issues with player arms sometimes not visually holding the hauled item overhead
- Fixed issue that would cause players to respawn without clothes in multiplayer
- Fixed issue that prevented light from coming in through holes in the background when surface was generated very low
- Fixed issue that caused the incorrect name to be shown for recipes with an alternate display name
Farworld Pioneers Alpha1-5c
- Added Parka to outfits
- “Pistol” can now be crafted; it’s a simple pistol called Pistol, not a Revolver
- All exclusive spacing around facility and furniture blueprints (red highlight) has been removed so they can be placed directly next to each other once again
- Trapdoors can now be chained horizontally and will open together when activated
- Chemistry Lab and Refinery are now unlocked by separate research items
- Added more variability to starter equipment for raiders
- Research panel now has a Complete Now button in Creative Mode when a research is active
- Reorganized blueprint menu: Consolidated Decor and Storage categories into Furniture; moved Resource Stockpile to facilities, moved Radiator out of Structures into Furniture
- Power Generation research removed
- Fixed issue that caused skin and hair not to get specified on raiders or on players if not specified in the character editor
- Fixed issue that could cause the factory dungeon not to save if you left or quit the game too early after entering
- Fixed issue that prevented the landing pad from being activated by the player and depositing materials with E after starting the project
Farworld Pioneers Alpha1-5b
- Experimental Peaceful Mode (accessible through Debug Menu only for now) – this will pacify enemies, stop raids from happening, make you immune to cold weather
- Tutorial now highlights on-screen buttons for the current hint
- Improved buddypedia; Buddy eyes follow cursor; fixed punctuation and resolution issues
- Boss now respawns every ~27 minutes
- Various improvements to BlueBird animations
- Improve parallax getting misaligned depending on spawning position (WIP - still needs art update to hide horizontal seam)
- Boss damage is now scaled based on the number of players present
- Boss may drop more than one superconductor if several players are present
- Updated the landing pad construction stages to include crates for building materials
- Creative mode will now heal you and suppress frostbite and hunger for the player
- Enable Take All with E on chests
- Removed all double barrel shotguns from raiders; replaced with weaker guns
- Droppod now tills the dirt when it crashes
- Adjusted range/speed of shotgun and revolver projectiles
- Creative mode pickaxe now mines enemy blocks instead of damaging them normally
- Hydrocarbons research is now called “Fuel”
- Increased luminosity on flashlight
- Flying creatures like bee, bluebird and bat will now stop pursuing and disengage targets when out of range
- Hostile entities are now generally less aggressive unless provoked
- Bluebird no longer harms players on touch
- Bee will now wander during the day but patrol and attack during the night
- Fixed setpieces getting dug into the ground by 1 block
- Fixed issue with underground factory becoming mangled after resuming a game
- Fixed issue that caused the game not to load if you resume it before visiting the underground factory
- Fixed issue that caused foragers to come back from the dead as invincible ferrets
- Fixed issue that caused beam weapon effects to be visible outside the room/world they reside in
- Fixed instance where the factory would not generate due to player start generating too close to the edge of the world
- Fixed tool impact particle flickering
- Tentative fix for “Quit to DOS” causing savefile corruption
- Misc font fixes (crafting tooltips, etc)
- Fixed issue that prevented blueprints like walls from being dragged when placing
- Fixed pickaxe targeting air blocks in Creative mode
- Fixed issue that caused gap fillers under setpieces to redraw several times
- Fixed issue that could cause the cave entrances to get their top lopped off
- Fixed issue that caused certain containers (military chests, etc) not to fill with loot
- Fixed issues that would cause the Barracks setpiece to get cut off, lack NPCs and lack loot
- Fixed issue that made players aim the guns at themselves when they have a menu open
- Fixed issue that caused impact particles to be unlit and to by systematically white
- Fixed issue that caused impact particles to use only one palette color
- Fixed issue that hanged the main menu if you tried to Continue a game from the Load screen
- Fixed issue that caused the boss music to play as the main track for the dungeon
- Fixed issue that caused Bluebird to sit above the ground
- Fixed bluebird glowmap showing stray blue pixels
- Fixed issue that could cause block entities to break at world generation if they generated in the same area as a growing plant
- Fixed issue that could cause chests to fail to fill up with loot in rare cases
Farworld Pioneers Alpha1-5a
- Added experimental controller support (No rebind/explanation dialog yet)
- Vastly improved performance of terrain lighting
- F1 Menu is now Buddypedia – see for advice, objectives, lore
- Tutorial (single player) now has prompts that react to player actions
- Clearing the boss in the underground factory should now give you access to spaceflight research, the launchpad and dropship construction
- Updates to Bluebird animation (WIP); fixed issues with Bluebird sitting in the air
- Various performance improvements
- Fixed dirt in the background rendering extremely dark
- Fixed tilled dirt not matching the color of the dirt block
- Fixed various dirt/grass generation glitches
- Fixed issue that caused setpieces to be more scarce than expected
Social Media
Can’t get enough Farworld? Itching for the next colony? Try one of our communities and social media platforms!
Our Discord is our main community hub: look for people to play Farworld with there!
Discord: https://discord.gg/Asntr8e
Our other spaces are regularly updated:
Twitter: @FarworldPioneer
Developer Twitter: @igloosoftgames
Facebook: https://www.facebook.com/FarworldPioneers/
Subreddit: r/FarworldPioneers
