Welcome colonists, to your playtest recap for versions 10i to 10j. In the last two weeks we have a major update, and then a hotfix helping a few major concerns!
If you're a playtester, changelogs for each version are sent to your playtest version of the game in your library.
If you’d like to playtest and help us improve Outworlder, just click the playtest access button below the wishlist on the store page. We hope to accept as many people as apply!
Outworlder Alpha1-Preview10i (2021/04/29)
- Beginning of new drops/materials/recipes for the sludge biome and egg caves (Acid, Acid Crystals, Plastic, Rubber, Hydrocarbons, Tar, Batteries, Fuel, Chemistry Lab, Refinery, misc Laser Weapons)
- Fix several outfits incorrectly allowing stack sizes greater than 1
- Added drops for Hydroid, Mimic Larva, and various plants
- Fix same recipe showing up multiple times if multiple research items can unlock it
- Reduce camera jerkiness while vaulting/ledge climbing (not final, will be made smoother)
- Fix nametag offset being inconsistent when a character crouches/slides
- Chest lock button is now functional; NPCs will no longer grab items from locked chests
- Chest UI now has tooltips
- Added Sticky Grenade prototype to Debug
- Fix medical items not curing bleeding properly, which was causing health to continue depleting forever
- Improvements to SMG and RPG reload animations
- Fixed hydroid sounds, added new sounds – thanks Greenking2000
- New button click sound for main menu
- Rebalanced firearm damage and creature HP
- Added new muzzle flash effects to weapons
- Added flesh collision sounds
- Updated flamethrower graphics, animation and added reload sounds
- Hostile Raid event has been reintroduced (enemies don’t raid properly yet and don’t have a strategy for attacking structures -- they sit slightly outside your base and shoot you on sight)
- Fix issue that caused death notifications for NPCs that aren’t in your colony
- “Return Fire Only” mode is now partially functional; enemies can trigger a hostile response from your NPCs if they harm you or a member of your squad
- NPCs will now honor their targeting behavior (Hold fire, Return Fire, Hunt Wildlife, etc) and attack relevant targets even when not in a squad
- Game now recognizes whether the player is in a combat situation and plays the appropriate music (when in a biome where combat music is defined, which is not the case for all of them at the moment)
- Fix multiple AI logic issues caused by characters continuing to track enemies after defeating them
- When following another humanoid that’s ledge-grabbing, NPCs will now target the ledge being grabbed for pathing, not the block where the humanoid’s legs are hanging
- Fix NPCs jumping over you and overshooting instead of doing a simple pullup when trying to join you on a short platform
- Clear up some unused/old entries from the debug menu
- Add “Force Raid” to debug menu
- Jump is now the same height whether you have a running start or not; should make it easier for NPCs to match your movements when climbing
- Fix carry icon for Kitchen looking gigantic
Outworlder Alpha1-Preview10j (2021/05/02)
- Improve Squad/Colony display in multiplayer so unloaded NPCs don’t disappear when they go out of range
- Fix issue that caused player/NPC health to deplete slowly over time with no possible recourse – Thanks to a ton of people who noticed this issue
- Aggressive creatures will now attack other creatures
- Fix issue that caused mystery research to disappear when the game was reloaded, preventing further research progress – thanks to another block of people who reported this!
- Fix issue that caused friendly and hostile spawn events near the player to generally fail, causing NPCs to only appear very rarely in the wild
- Increase beast jump to allow exiting holes up to 2 blocks high
- Fix issue in multiplayer that caused flipped furniture to be placed unflipped, and stairs to be placed as platforms – thanks Pronaxes, Scry, Wicstar, and others.
Social Media
Can’t get enough Outworlder? Itching for the next colony? Try one of our communities and social media platforms!
Our Discord is our main community hub: If you’re a playtester, you can join and get a special playtester role.
Discord: https://discord.gg/Asntr8e
Our other spaces are regularly updated
Twitter: @playoutworlder
Forums: https://forums.playoutworlder.com/index.php
Reddit: https://www.reddit.com/r/Outworlder/
Outworlder Site: https://playoutworlder.com/
Facebook: https://www.facebook.com/playoutworlder/
