Colonists,
We're nearing the end of our first major alpha updates and looking forward to seeing what the next stage has to offer! Please continue on this colonial journey with us as playtesters :)
Some long requested ideas are almost there. Come check out our ladders, or see how much damage the armor system can handle.
We have a lot of other fixes and tests that our pre-release testers have been identifying for us, so thanks to them for all the hard work!
Outworlder Alpha1-Preview12d
Changes
- The cold has been re-enabled; remember to make campfires!
- Added “Fuzzy” selection to make it easier to select entities like players and creatures
- Added Buddy Teleporter as an Alpha-only item
- Added a trash slot to the player inventory
- Added pages in Debug Menu item spawner; pressing Enter spawns the first item in the list
- Mining reticle now bobs when you hit the block with the pickaxe
- Show the word “(Empty)” when hovering over an empty container with the mouse
- Disabled experimental multithreading for 2D physics; saw some performance degradation in practice
Bugfixes
- Reduced likelihood that pickaxe and drill will inflict many hits in a small timeframe and cause an insta-kill
- Fixed issue that showed “player connected” messages for everyone already in the server when you connect
- Fixed issue that caused certain online players not to appear in the player list
- Fixed issue that could cause dead NPCs and dead player bodies to respawn at the world origin when the game resumes from a save
- Fixed issue that could cause the area where a player died to remain loaded even after all other players have left the area
- Fixed issue that could cause outdated data to be applied to a NPC when they come into view
- Fixed issue that could cause players to fail to spawn after connecting if the world data snapshot reaches a certain size on the server.
- Fixed creatures’ tendency to bunch up along vertical and horizontal areas near colonies. Creatures can now keep the world loaded around them for a time instead of unloading at a fixed distance from the closest player.
- Fixed an issue that could cause certain multiblocks to disappear if they were sitting on a boundary between two chunks and the loading order caused the block’s stability check to fail.
- Fixed shell casings ejecting continually from thin air at a fixed point in the world if another player goes out of range while shooting a gun.
- Fixed issue that caused shuttle construction site to leave an outline when destroyed or deconstructed
- Fixed issue that caused colonists to overfill the shuttle construction site as long as you have ingredients available
- Fixed issue that could cause NPCs to remain stuck with the caption “Sleeping” when too hungry or cold to go to sleep or perform other duties
Outworlder Alpha1-Preview12e
Changes
- Ladder prototype is now available as a debug item
- Facilities, furniture and other background objects can now be placed behind players
- Trees are now dynamically generated with different growth stages and can have objects in the blank space under their foliage
- Trees and plants now have dedicated animation and sound for chopping
- Reduced spamming of hurt sounds when a living entity is hit multiple times in quick succession
- Adjusted height of beds and toolbench
- Added unstretched icons for many guns that were missing one
- Forestry Research is now a requirement to be able to plant trees from seeds
- Updated block break sounds
- Added brief screen fade when respawning
- Added armor stats and reserving multiple equipment slots: flak armor has actual armor and resistance values now, and is broken into chest, helm, and leggings
Bugfixes
- Fixed issue that caused torches to briefly show up as campfires for a splitsecond after placement in multiplayer
- Fixed issue that could cause chunk loading issues when respawning or teleporting
- Fixed issue that could cause objects thrown with Q to fall straight down to the floor
- Improved Scenario Director to issue a fixed number of events per day and to generate slightly different events during the day and night
- Fixed issue that prevented the Hostile Creatures event from being generated properly, and diversified it so it generates other mobs besides ‘beast’
- Fixed issue that caused the pickaxe to hit enemies many times per swing, causing massive damage
- Fixed an issue that could cause scenario settings such as the world seed to get reset after reloading a save, causing out-of-place sheer cliffs to appear
Outworlder Alpha1-Preview12f
- Fixed issue that caused client player inventories to be erased upon reconnecting to a server
- Fixed issue that caused a ‘ghost shuttle’ to spawn next to the landing pad
- Added Rotate / Reload to the Controls screen
Social Media
Can’t get enough Outworlder? Itching for the next colony? Try one of our communities and social media platforms!
Our Discord is our main community hub: If you’re a playtester, you can join and get a special playtester role.
Discord: https://discord.gg/Asntr8e
Our other spaces are regularly updated
Twitter: @playoutworlder
Forums: https://forums.playoutworlder.com/index.php
Reddit: https://www.reddit.com/r/Outworlder/
Outworlder Site: https://playoutworlder.com/
Facebook: https://www.facebook.com/playoutworlder/
