
Rejects!
Here are the patch notes for Patch #8 which is live now on Steam and will be available shortly on the Microsoft Store.
Psyker
- Raising Soulblaze’s damage vs. flak armour to 150% (was previously 100%).
Dev Note: "We have now separated the burning DoT and Soublaze DoT armour modifiers to enable this change."
- Increasing the Psyker's "Wrack and Ruin" Feat number of Soulblaze stacks from 3 to 4.
Weapons
- Tweaked the hit zone priority for Rashad Mk II Combat Axe.
- M35 Magnacore Mk II Plasma Gun:
- Venting damage is now absorbed by toughness at a 3x rate.
- M35 Magnacore Mk II Plasma Gun now ignores hit zone multipliers for anything that is not a monstrosity.
Enemies
- Added lag compensation to Pox Hound pounce attack to make it easier for players with higher ping to dodge their attacks.
- Reduced the pause between spawns of other enemies while Pox Hounds from the Hunting Grounds condition are active on higher difficulties.
Dev Note: “Specialists and Horde spawns are no longer paused on Heresy/Damnation difficulty, resulting in a higher possibility of a mixture of spawns when a hunting grounds event is active. The intent is to provide a wider range of challenges on higher difficulties instead of forcing the same behavior every time we spawn Hunting Grounds Pox Hounds.”
- Reduced melee stagger resistance on Poxbursters during their lunge animations so that melee attacks can stagger Poxbursters more reliably.
- Tweaked Poxbursters so that they reset their stagger immune time when they lunge at players.
Dev Note: "This should fix cases where Poxbursters sometimes ignored staggers when another player shot at it just before it entered its lunge animation."
- Changes to Mutants:
- Tweaked the Mutant charge turn values in order to avoid instant turns
- Tuned Mutant navigation to be a bit smoother
- Tuned Mutant rotation speed to be a bit slower, allowing for easier dodging
- Increased Mutant stun time when hitting walls from 3 seconds to 3.5 seconds
Other Fixes and Tweaks
- Implemented changes to the vote kick system:
- This will now display as a notification instead of a pop-up
- Added measures to counter players’ ability to spam vote kick.
- Added full toughness recovery when players get revived from being knocked down in order for the rescued player to have some space to get back into the action.
- Added a 5-second spawn grace when players spawn, where enemies can't see them, and they're invincible.
