We've slowed down the patching process a little bit in terms of the default Steam branch, although the Beta branch is getting multiple updates per day. This is the accumulation of about four beta branch changes from yesterday. A lot of exciting stuff in here, but probably most exciting of all is the new difficulty modes for Campaign difficulty. There are three of them, one is much easier than the current one, one is slightly easier, and one is harder.
FULL PATCH NOTES:
- NEW FEATURE: 3 difficulty modes for Campaign Mode.
- NEW FEATURE: Trophies earnable for Campaign Modes for each faction and each mode.
- There is now a 10 second confirmation screen after switching your resolution or screen mode.
- Reworked the Liberation % distribution, should be more fair now. You're guaranteed to have 1 mission that has full liberation%.
- Can no longer target frozen units for attacks.
- Ice cubes work way better now
- Gelf passive is now just on adjacent units.
- Added one additional Tutorial level.
- New tutorial warning system. The game will now let you play whatever you want but warns you seriously about playing the tutorial first. Also put Tutorial back on top.
- Gelf now takes 2 damage per mountain traveled through.
- Ice elemental has a max summon count of 1 (Not sure exactly when this was removed)
- Ice Elemental attack damage 5=>6
- Ice Elemental AP 1=>2
- Gelf's Reckless Charge distance 5=>4
- Bunny Fighter DEF 3=>2
- Fixed some bugs with how Blessings were distributed - you used to be able to get extra blessings every time you reloaded your game.
- Bumping things onto tiles weren't activating the tile in the last version - fixed.
- Bouncing things should trigger pickups
- Several crashes fixed
Enjoy!
