Developer postOriginal post (opens in a new tab)

The second Performance Patch for These Sunny Daze is arrived!

Come sit on Santa’s lap. Feel that? Yeah.

That’s your framerate going up.

We said we will wrap up the optimization plan and drop the second performance patch in December. 

And guess what? It’s December, baby!

Massive thanks to all of you guys for your engagement, patience, and for pointing out every little thing that felt off. You’re irreplaceable. Seriously <3.

Things should run smoother pretty much everywhere now, but you’ll especially feel the difference on Map 3, which got the most work-smooth-or-die love this time around.

Watch on YouTube

Check out a small FPS comparison!

And if your trusty rig is closer to the minimum specs: no worries. We didn’t forget about you dude. Besides optimization, we also fixed a bunch of bugs you reported along the way. Full patch notes are right below:

General:

  • Fixed an issue where players were unable to access the Credits menu using a controller.

  • Fixed weird interactions when remapping weapon wheel keybindings

  • Fixed multiple visual issues related to textures and LODs.

  • Fixes to different glass elements in base game

  • Fixed issue where saving at a checkpoint would freeze the game for a few seconds

These Sunny Daze:

  • Fixed missing “POSTAL: Brain Damaged” text in the Credits section when using Brazilian Portuguese.

  • Fixed a soft-lock caused by opening the Weapon Wheel and Pause Menu at the same time.

  • Fixed an issue where some enemy melee attacks could deal damage through Nyanbrella’s shield.

  • Fixed multiple map gaps and tight spaces where the player could get permanently stuck.

  • Fixes to UrAnusium Syringe zoom

  • Optimized the way enemies on the levels are spawned

  • Improvements of culling range

  • Introduced static batching

  • Fixed Xwitch Thot melee attack going through block

  • Fix to possibly getting stuck at the start of DLC Boss Fight

Erection Day:

  • Fixed multiple LOD issues affecting background assets, especially around the C.A.T.E. base.

  • Fixed an issue where some enemies would fail to spawn in certain areas.

  • Fixed an issue where the UrAnusium Syringe poster could sometimes not be picked up.

  • Improvements to lighting and mesh optimization

Thanks for sticking with us and enjoy the extra frames!

Spend them wisely!

View game page

Build and release context

Steam update times within 24 hours of this post. Matching dates do not confirm which build it describes.

  • Build 21193832 · public branch

    Steam updated · First observed