
Hello everyone, it’s been one year since Zero Hour was released as early access and we are so happy with how much we have achieved so far. This community has risen so much from our first expectations and we got a chance to meet so many new people. Thank you to all of you who supported us throughout the year and helped us grow.
What we did for the past year
We have been releasing updates constantly since release coming up with new content and hot fixes. Some of the most recognized content added to the game changed how the game is played such as the implementation of CO-OP, NVGs, Procedural Prop Placement and much more. Check out the 1 year anniversary trailer to find out more.
Official Anniversary Trailer
Operation Meghna Details
Abandoned Hospital:
This map is exactly how it sounds. It gives off a creepy eerie vibe with a lot of tight corridors. The walls and floors are old and lights flicker from time to time. The map has a decent amount of rooms with big hallways so you will find multiple ways you can engage in combat.
Our good friend 'Scott Hotrod' uploaded a video showcasing a preview of the map. Check it out!
Cutscene Details
The cutscenes provide an in depth look at what’s happening at each mission. It provides a progressive storyline with the protagonist and what’s happening in the scene. We are going for a aesthetic and informative cutscene with many cutscenes being an abstract form of Art.

The cutscenes were managed to achieve the minimalistic design we were aiming for. It provides the necessary aspects to get the players in the mood for certain situations with it's own abstract form of Art.
Weapon Stats
Weapon Statistics will now show up if you hover over a weapon in our weapons tab, giving you a information on how the gun performs. The tab shows the Weight, Recoil and Damage of the selected gun. It also provides the difference between the gun your holding and the gun you are hovering over. Including description of all the utilities and gadgets available in Zero Hour.

Skill Based Match Making
Zero Hour will now carry out skill based matchmaking in Quick Match mode. We implemented a penalty for leaving a match which will result in -2000 MMR. Steam Guard has also been added therefore you now have the choice to only queue with other verified steam users. This will be available as an option in the main menu.

Canted ADS
If you use a laser attachment that is visible to the naked eye, using ADS will be different. With this new system, using the normal laser and toggling it on will enable canted ADS similar to when you ADS with NVGs On. (Note if you do it while already in ADS, it will remain in that pose until you are out). Toggling it off will allow you to ADS through the sights again.

Zero Hour is now available in GeForce Now!

The planned release date for this update is in August 24th. We are excited to show more updates that we have planned for the future. We really appreciate and thank the community for the unconditional support and love for the game.
If you haven't read our steam news for Operation Meghna already, you can do so using the following link : Zero Hour | Operation Meghna Details
Zero Hour | Operation Meghna [Dev-Log #4]
Thank you for your patience, please make sure to report Toxicity, feedback & suggestions in our Discord server using the following links.
Discord Global Community : Zero Hour Official
Discord French Community : Zero Hour France
