
Zero Hour’s next big update is bringing significant improvement in quality. With Update Part 4, we are focusing on 3 main aspects of gameplay; new audio, animations, visuals and polishing overall gameplay. This update will help players feel more lively and satisfied with their experience with Zero Hour.
To Learn more : Update Part 4 Details
- New Ammo Check System
The Ammo and Magazine count UI is getting removed and will be replaced with a manual ammo check system. This was done to make the game more authentic and intense while further adding to its core gameplay. This means keeping count of your ammo will be necessary.

Holding down the check ammo button will keep the ammo on screen for as long as you want (The UI elements are subject to change)
- New Reloading System
You will be able to reload in two different ways; Tactical Reload & Fast Reload. Tactical reload is a slower way of reloading but you will be able to keep the magazine and cycle to the next one. With Fast Reload, you will be able to reload your weapon faster and also be more agile, but most importantly, you will drop your current magazine, leading you to lose any possible ammo.

Normal press is Tactical Reload & Double press is Fast Reload
- Smoother And Slower
With the new animations in works, the game will feel much more smoother and polished, but in addition to that, it will be much slower. Switching between weapons will no longer be instant, when switching weapons the player will holster the current weapon and then switch and draw the other weapon. Tasks like reloading and checking ammo will limit your movement speed and you wont be able to cancel its movement.

There will no longer be auto reload when you are out of ammo
- CO-OP Changes
With Update part 4 we are bringing some quality of life improvements to Co-Op. In a co-op session, if you are the host, you will have the option to skip the planning phase and deploy. This also allows people who are solo queuing to get into action faster. Co-Op will have all weapons from PvP. Defenders have exclusive weapon like the Rattler which will now be available when playing Co-Op


You can use the Rattler in Co-OP & Skip planning phase using Execute Now Button (Some of the UI elements are subject to change)
- NVG Changes
The NVG view is getting a huge change with lights being less Intensive and having a darker border. Along with the view change, you will no longer be able to direct ADS while using NVGs, you will aim the gun in a canted position, making players with NVGs to be less consistent.

NVGs will no longer be blindingly white towards lights
- Switch Fire Mode
With Update Part 4 we are bringing the addition of switching between fire modes. At the current state of development the options to choose between are "Single Fire" and "Auto Fire". We have plans to add more modes when we see fit.

There is a lot more coming in with Update Part 4 and we are super excited to announce them as we get close to its release. Thank you for your patience
If you want to get a closer look at our progress in animations, you can visit our discord community server where we will keep updates posted.

Animation Author : BO YAO "Fnuxray" WOON

Animation Author : MARVIN "Ma_rv" FRIEDRICH

Animation Author : JEFF "Frezixx" DAVANTES
Thank you for your patience, please make sure to report Toxicity, feedback & suggestions in our Discord server using the following links.
Discord Global Community : Zero Hour Official
Discord French Community : Zero Hour France
