Hey HAAKers!
Today we will be pushing an update including the latest Chapter 6 'Merlin Pit' onto our Beta Test Branch! Playtesters! We look forward to your thoughts and feedback!
If you haven't already, and would like to become one of our Playtesters and try out Chapter 6 now, please join our Discord Channel, and we will send you the code for the Beta Test branch.

This patch includes the below content:
Levels
- Chapter 6 'Merlin Pit' is now available to play! Explore brand new maps [Sillie Farm](Partly Unlocked) and [Anthony Hill](Partly Unlocked), with new stories, enemies and new skills!
- New skills will open up more backtracking rooms, time to check them out!
- Adjusted the difficulty for the 'Fatty' Boss Battle in [People's Square]
Enemies
- Added Clawman, Snail, Hotpot, Dirt Eater and Rocket robot...
Skills, controls and Interactions
- Charged Attack: You can now move during charged attacks
- General Attack: You can now perform a general attack with infinite combos
- Diving Thrust: Hold [Arrow Down Key] when performing Diving Thrust, HAAK will not land on one-way platforms during the drop.
Others
- Introducing the new 'Rookie's Coin' system: A service that can be used to adjust the game's difficulty, every time HAAK when dies, the player will be automatically given a Rookie's Coin, use the coins gained in the vending machine to purchase different buffs, which will help you while exploring the world of HAAK with more ease, preventing players to stuck in more difficult levels such as the 'Fatty' Boss Fight.
However as this is still a new system, so currently only the most basic items(buffs) can be purchased, we will be adding in more items in the future. Once again, this system is for players who would like a much easier game experience, the difficulty of the game will be reduced massively(including IMBA), so for players who prefer a much challenging game experience, please skip this service, as using too many Rookie's Coins will affect your final game result and achievement.
Fixes
- Fixed the bug which might cause abnormal animations during recovery, while HAAK is performing and aim.
- Fixed the bug which could cause the player to fall when hanging with the hook, while calling up the game menu.
- Fixed a bug in [Subway Tunnel] where players might not be able to call up the game menu when the self-destruction system finishes reading the progress for the first time.
- Improved the rendering system's stability
If you encounter other problems, don't forget to contact us via Steam community or Twitter/Discord.
We look forward to having you as our playtester, Happy gaming! ːsteamhappyː

