Hey Haakers! Long time no see! Hope everyone is doing great this holiday season!
Here are some sneak peeks of what's coming :)



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Patch History since the last major update:
Patch 7765M
Levels
- Optimized the layout of a room that requires the player to launch the terminal
- Optimized the design and guidance of the [Mole among Moles] quest
Fixes
- Fixed an issue where the player could be teleported too far away after falling into the poisonous pool in [People's Square]
- Fixed the issue where the fast-paced, repeated Diving Thrust could cause Haak's animation to freeze
Levels
-Added the fourth chapter [People's Square], which contains a new story, new enemies and new skills!
Skills, controls and interaction
-Level map now supports zooming
-Added the function of manually backing up progress to other saves [Note: Players are recommended to use this function to backup progress first]
-Increased the size of melee attack hitbox, now it is easier to hit the enemy/deflect projectiles
-Increase the effective angle of deflecting projectiles
-Charge attack no longer consumes energy
-Hanging action can now interrupt the backswing of melee attacks
-Launching hooks in the air will now be interrupted by the landing action
-Hidden areas would be permanently revealed after found
-Fixed an issue where the pressure paddles would block movement
Enemies
-Added spitter
-Adjusted the attack range of the spitter
-Added shielded thug
-Shielded thug will now provoke Haak
-Added attack drone
Fixes
-Modified a room in Sanhe Ruins to avoid the problem that the laser on the right side would kill Haak indefinitely after the bricks were broken
-Fixed a bug where a player might get stuck if hit when launching the hook
-Enemies killed by a deflected projectile are correctly counted as being killed by the player now
-Fixed a bug where hitting CONTINUE button repeatedly on the title screen might result in save file corruption
-Fixed a bug where dying near the room border might result in the camera focusing on some incorrect room
-Fixed an issue that Diving Thrust may end early in low passages
-Fixed multiple save matching issues in People's Square
-Fixed the visual presentation of a one-way elevator in People's Square
-Fixed stucking behaviour of a stomper in People's Square
-Optimized some sound effects of Diving Thrust
Others
- The game now supports Steam Cloud save
