
Update 0.4.2_H1
GENERAL
• Pests now leave traces behind them to help in locating them. Traces have their own strength and can be strengthened with a scanner or a new inspect action. They decay every turn cycle.
• Pests (and other objects) may now differ in appearance (randomly) - this is currently only implemented in the rat.
• All characters in the game now rotate smoothly, not instantaneously.
• New pest icons have been added - now each pest has its own unique icon on the timeline.
• New loading screens have been added depending on the contract being loaded.
• The function of appearing and disappearing of objects when they are not in the player's field of view has been improved.
• Aligned the position of the in-game scanner buton.
• In-game objectives window has been reduced in size.
• Refreshing the spider model and its animations.
• Added new idle animations for player.
• Added a book in the workshop that will teach or remind you of what works.
• Added the cart in the workshop that allows you to buy items.
• Improved the level objectives.
• Added no-items warning to complete the job.
• Adds extra damage if it is dealt from the back or the side.
• Added even more in-game hints (tooltips).
• Adding a storyline at the beginning of the game.
• Added buttons to skip stories. (Ironically).
• Hovering over tiles no longer works if the cursor is over any interface element.
• Missing translations added.
• Light reflection on pest traces has been reduced.
FIXES
• Bug fixes and visual improvements.
• Fixed an issue where characters would stop on tiles without any interactive objects on them.
• Fixed bugs on scenes.
• Fixed a bug with the gameplay getting stuck when pest traces were disappearing.
• Fixed a bug with traces of pests that have already disappeared showing up in the tooltip.
• Fixed a bug with pest traces tooltip not disappearing if the tile with traces was on the edge of a level.
• Fixed a bug with tooltips not disappearing after loading a new scene.
