The game is still planned for a release on April 23! Here are the latest changes:
Revision 815
* Completely new optimized Server Networking.
* Lowered monster movement actions in idle mode.
* Fixed tictactoe monster drops.
* Now 3 minutes before you can swap server.
* Each server can now have a different maximum amount of concurrent player number set.
* Increased player improvement quest to 10000exp.
* Adjusted some chat channel colors.
* Can no longer buy multiple items from shop unless they are stackable.
* Inventory now renders faster.
* Adjusted some maps and monsters.
Revision 819
* Added support for Steam DLC's (downloadable content). Similar to in-app purchases on apps for phones.
* DLC's started: Starting Pack.
* Added support for undropable items.
* Fixed some things with the new networking.
* Fixed text encoding.
* Fixed some quests showing incorrectly started/finished.
* Fixed gfx for enchanted club.
Revision 820
* Massive work on DLCs, in game purchases and steam payment integrations.
* K2H Gems implemented.
* Work on a new item type started: global potion.
* Improved feedback if account creation fails.
* Added some new item graphics.
Revision 821
* Improved security against cheating.
* Improved networking.
* Added hover effect on buttons on Info popup window.
* Added spawntime to the monster list so that you can see how long it is until it spawns again.
* Added item dropped message on screen for global drops, such as pets.
* Added a new global drop: 1 Gem (used to purchase stuff from the ingame payment menu).
* Fixed so jewlery that are +0 boosted actually gives the boosted stats.
* Fixed an account/login issue.
* You now get 1 archer damage for every 9 points put into strength.
* A lot of work on ingame purchases.
Revision 823
* Fixed Leap issues on larger monsters.
* Can no longer leap on the JAILED map.
* Fixed an issue where boosted skills did not show up on items after server restart.
* A lot more work on the steam payment system.
* Will not be running any DLC's on the start of the game.
Revision 824
* A trueshot message will appear on enemies when that skill is triggered.
* Payment system finalized.
Revision 827
* Monster data list ingame now shows all monsters that are able to be killed. So you can easily see if you have killed all monsters or not.
* Increased logging on client.
* Music tracks unlocked should now not be lost on a player.
* Chests can now give +0 loot.
* Harder penalties for cheating.
* Adjusted +0 drop so they can give certain boosts between level 1-25, and the best boosts 25+.
* Very slightly increased required exp per level since I heavily decreased monster spawn time. So needed to compensate that.
* Increased error handling for steam login.
* Increased network handling.
* Can now deposit stackable items that are already in the chest if the chest is also full.
* Bought items in shop can now give +0 unique boosts.
* Fixed other general issues.
* Heavily lowered all enemy spawn times.
* Adjusted dye drops from monsters.
* Adjusted normal drops from monsters.
* Improved handling of failed login attempts.
* Fixed stemapayment things.
* Leap no longer takes stamina if you failed to leap.
* Fixed some map issues.
* Increased gold rates of most monsters.
Revision 830
* Fixed lag on dark maps when lots of players are online.
* Improved recovery and response when a login attempt fails.
* Improved error handling and timers.
* Fixed so pvp level ranges work as intended.
* You now get 3 Max HP per level instead of 2.
* Improved a few things related to payments.
* Fixed a thing with shops.
* Rebalanced shops.
* Rebalanced some items.
* Improved steam payment messages.
