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LK v6.01

GUI:

  • GUI added Enemies Window, Enemy Abilities display button
  • Standardised tooltip, GUI, and Turn Log images standardised
  • GUI Objectives, Gameplay Help, Turn Log now use hotkeys
  • GUI moved Confirmed Movement and Ability Input buttons to their own Input section, moved
  • GUI enemy/abilities window fixed spawning too tall when spawned
  • spr_ability_range_marker improved
  • Passive/Defect abilities added new border
  • Hotkeys: Enemy Window changed from tab to F4, added hotkeys: tutorials F1, show objective F2, Turn Log F3, Mission Log F6
  • GUI health and shield bars added images to indicate them
  • Enemy Stats Window now uses sprites instead of text for stat names, with tooltips, added turn image to spr_UI_stats
  • Enemy Stats Window now shows weakpoint angles and damage
  • System Messages image moved higher, to the right

Story:

  • Wraith mission 4 improved White sprite with hole through station
  • Wraith Planning Ahead movie fixed last shot showing undamaged nuke
  • Wraith Wraith's Move movie improved background
  • AI portraits added

Menus:

  • Reference menu added images for all tabs
  • Reference menu Terrain, Manipulation tabs divided text into sections with buttons
  • Reference menu added GUI tab
  • Story New Menu fixed showing all campaigns as available without expansion
  • Team Play button fixed being available without expansion
  • Library GUI tab's image simplified
  • Library added Dictionary tab
  • "Critical Hit" replaced with "Weakpoint Hit"

Stages:

  • Ruins background towers made darker and smaller
  • Ruins elevator made taller to fix it not being attached to the ceiling

Other:

  • Removed extra images from all sprites