GUI:
- GUI added Enemies Window, Enemy Abilities display button
- Standardised tooltip, GUI, and Turn Log images standardised
- GUI Objectives, Gameplay Help, Turn Log now use hotkeys
- GUI moved Confirmed Movement and Ability Input buttons to their own Input section, moved
- GUI enemy/abilities window fixed spawning too tall when spawned
- spr_ability_range_marker improved
- Passive/Defect abilities added new border
- Hotkeys: Enemy Window changed from tab to F4, added hotkeys: tutorials F1, show objective F2, Turn Log F3, Mission Log F6
- GUI health and shield bars added images to indicate them
- Enemy Stats Window now uses sprites instead of text for stat names, with tooltips, added turn image to spr_UI_stats
- Enemy Stats Window now shows weakpoint angles and damage
- System Messages image moved higher, to the right
Story:
- Wraith mission 4 improved White sprite with hole through station
- Wraith Planning Ahead movie fixed last shot showing undamaged nuke
- Wraith Wraith's Move movie improved background
- AI portraits added
Menus:
- Reference menu added images for all tabs
- Reference menu Terrain, Manipulation tabs divided text into sections with buttons
- Reference menu added GUI tab
- Story New Menu fixed showing all campaigns as available without expansion
- Team Play button fixed being available without expansion
- Library GUI tab's image simplified
- Library added Dictionary tab
- "Critical Hit" replaced with "Weakpoint Hit"
Stages:
- Ruins background towers made darker and smaller
- Ruins elevator made taller to fix it not being attached to the ceiling
Other:
- Removed extra images from all sprites