Developer postOriginal post (opens in a new tab)

LK v5.26 New feature: Enemy Ability Level 2. New sounds and art. Fixes, Balance

Argent:

  • Argent now deals 2 extra damage to weakpoints when stabbing
  • Argent fixed crashing the game at low difficulty levels
  • Argent spin defect fixed applying at low difficulty levels
  • Argent movement range decreased from 150 to 125

GUI:

  • Hunter, Argent passives fixed showing as available at low difficulty levels
  • Hunter Sensor Defect fixed showing as available at low difficulty levels

Menu:

  • Difficulty menus: Enemy Lock-On now indicates that it increases with difficulty level
  • Library Enemy Abilities tab now draws ability sprites in text shade to be clearer

Art and Sound:

  • White's Strike attack sprites made more clearly distinct from normal attacks, and have new sounds

Enemy Abilities:

  • Images now only creates images when it has a target
  • Images enemies fixed spawning out of bounds after start of game
  • Shielder fixed setting shields above max
  • Jammer now shows status icon in enemy GUI window, indicating its communications are off
  • Jammer decay time decreased from infinite to 10s
  • Targeter, Controller fixed showing turn rate, range in tt stats
  • Controller now shows trigger range in tt stats
  • Difficulty level 6 now upgrades all enemy abilities to "level 2"

Level 2 Enemy Abilities:

  • Scanner has wider area and faster turn rate
  • Targeter bonus for level 1 set to 1.5, level 2 set to 2.5
  • Images spawns all missing holograms simultaneously (spawns one at a time at level 1)
  • Smoke range for level 1 decreased from 290 to 250, level 2 set to 400
  • Controller trigger range increased
  • Shielder range increased
  • Jammer shows false returns
  • Overloader blast radius increased