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LK v5.25 New sounds, Hunter improvements/fixes, Base Improved

Hunter:

  • Glaive tooltip fixed crashing the game
  • Booster:
  • Added sprites for when it's turned on and boosting
  • Boost fixed drawing UI at location you started it
  • Now plays sound every turn it's boosting
  • Ground target now draws radius, estimated damage when aiming
  • Glaive Refuel fixed showing UI after refueled
  • Refueled Glaive grab range increased
  • Fixed drawing target UI while turn is playing out

Gameplay:

  • Eliminator detection now checks for LoS

Base:

  • Increased room sizes
  • Added fade-in
  • Dialogue fixed showing on 9th turn, showing wrong portrait
  • Dialogue is now only triggered by pressing the Next button
  • Door panel fixed being offset
  • Hangar room added
  • Window room increased stars
  • Arrows added mouse over, pressed images

GUI:

  • Game Modes now display game mode name in the intro game message
  • "Enemy Turn Range" changed to "Enemy Turn Angle" in GUI button tooltip
  • Enemy Turn Range button tooltip changed "reach you" to "aim at you"

Art:

  • Plasma primer improved

Sounds:

  • Waves, Infinite Waves modes now play enemy alert when bosses spawn
  • White One Strike Hit and Strike Kill sounds added
  • White One Transient Loss sounds added