Hunter:
- Glaive tooltip fixed crashing the game
- Booster:
- Added sprites for when it's turned on and boosting
- Boost fixed drawing UI at location you started it
- Now plays sound every turn it's boosting
- Ground target now draws radius, estimated damage when aiming
- Glaive Refuel fixed showing UI after refueled
- Refueled Glaive grab range increased
- Fixed drawing target UI while turn is playing out
Gameplay:
- Eliminator detection now checks for LoS
Base:
- Increased room sizes
- Added fade-in
- Dialogue fixed showing on 9th turn, showing wrong portrait
- Dialogue is now only triggered by pressing the Next button
- Door panel fixed being offset
- Hangar room added
- Window room increased stars
- Arrows added mouse over, pressed images
GUI:
- Game Modes now display game mode name in the intro game message
- "Enemy Turn Range" changed to "Enemy Turn Angle" in GUI button tooltip
- Enemy Turn Range button tooltip changed "reach you" to "aim at you"
Art:
- Plasma primer improved
Sounds:
- Waves, Infinite Waves modes now play enemy alert when bosses spawn
- White One Strike Hit and Strike Kill sounds added
- White One Transient Loss sounds added