Gameplay:
- Fixed not limiting number of enemy abilities for non-peon units
- Fixed enemies crashing into player, preventing player movement
- Enemy Targeter now checks for the target's visibility, not other player units
- Reaper Wire Pivot fixed triggering on enemies not beyond mouse
- Brenhines fixed detection not working
Art:
- Earth clouds made less ugly
- Missiles fixed not facing their direction of motion when no target
- Reaper Blades now have animation
- Reaper Blades fixed starting with on-sprite
GUI:
- game_message() timer is now based on number of spaces in message
- Player short/long ability buttons fixed drawing while the turn was playing out
- Deployed ability objects fixed drawing while the turn was playing out
- Hunter Glaive now has a GUI sprite like other deployables
- Enemy targeted movement (Controller ability) and targeted weapons (Targeter ability) now have crosshairs to indicate it, and show up in the Status bar on the GUI
Menus:
- Setup menu fixed spawning every time you get to the main menu on your first time playing
- Help menu, GUI tab- added Turn Log images explanation
- Base added White's Room
Sounds:
- New enemy alert sound added
Enemy Weakpoints:
- Animation improved, made easier to see
- Added to Reference menu
- Enemies now show weakpoint angles when clicked on
- Enemy weakpoint angles made easier to see
- Rider enemy set weakpoints to its sides