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LK v5.24 Enemy Weakpoints, Story Rooms, GUI improved, New Art and Sounds, Fixes

Gameplay:

  • Fixed not limiting number of enemy abilities for non-peon units
  • Fixed enemies crashing into player, preventing player movement
  • Enemy Targeter now checks for the target's visibility, not other player units
  • Reaper Wire Pivot fixed triggering on enemies not beyond mouse
  • Brenhines fixed detection not working

Art:

  • Earth clouds made less ugly
  • Missiles fixed not facing their direction of motion when no target
  • Reaper Blades now have animation
  • Reaper Blades fixed starting with on-sprite

GUI:

  • game_message() timer is now based on number of spaces in message
  • Player short/long ability buttons fixed drawing while the turn was playing out
  • Deployed ability objects fixed drawing while the turn was playing out
  • Hunter Glaive now has a GUI sprite like other deployables
  • Enemy targeted movement (Controller ability) and targeted weapons (Targeter ability) now have crosshairs to indicate it, and show up in the Status bar on the GUI

Menus:

  • Setup menu fixed spawning every time you get to the main menu on your first time playing
  • Help menu, GUI tab- added Turn Log images explanation
  • Base added White's Room

Sounds:

  • New enemy alert sound added

Enemy Weakpoints:

  • Animation improved, made easier to see
  • Added to Reference menu
  • Enemies now show weakpoint angles when clicked on
  • Enemy weakpoint angles made easier to see
  • Rider enemy set weakpoints to its sides