Game Modes:
- Enemy abilities now have limited number that can be spawned in normal games
- Boss spawns added to the end of battle, skirmish modes if player has full health
- Game Type objectives updated to describe game mode better
- Game modes Waves, Infinite Waves now apply enemy abilities
- Infinite Waves mode max units decreased from 32 to 16, special units from 16 to 8
- Battle, Skirmish, Waves modes fixed counting holograms as remaining enemies
Gameplay:
- Overloader fixed detonating test targets
- Missiles fixed detonating in range of invisible player units
- Missiles now do not die when they lose their target
- Enemy abilities fixed not triggering when player is invisible but detected
- Hunter Ramming can now crush enemies on terrain, dealing double damage
- Hunter Hologram fixed not moving with glaive
- Argent Screen fixed jumping when setting new direction
Menus:
- Library tech fixed not showing the correct portrait
- Library tech tab added Brain-Computer Interfaces
- Library Enemy equipment text moved next to equipment portrait