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LK v5.16: Game Modes improved, Ramming against terrain ability

Game Modes:

  • Enemy abilities now have limited number that can be spawned in normal games
  • Boss spawns added to the end of battle, skirmish modes if player has full health
  • Game Type objectives updated to describe game mode better
  • Game modes Waves, Infinite Waves now apply enemy abilities
  • Infinite Waves mode max units decreased from 32 to 16, special units from 16 to 8
  • Battle, Skirmish, Waves modes fixed counting holograms as remaining enemies

Gameplay:

  • Overloader fixed detonating test targets
  • Missiles fixed detonating in range of invisible player units
  • Missiles now do not die when they lose their target
  • Enemy abilities fixed not triggering when player is invisible but detected
  • Hunter Ramming can now crush enemies on terrain, dealing double damage
  • Hunter Hologram fixed not moving with glaive
  • Argent Screen fixed jumping when setting new direction

Menus:

  • Library tech fixed not showing the correct portrait
  • Library tech tab added Brain-Computer Interfaces
  • Library Enemy equipment text moved next to equipment portrait