Story:
- Reaper campaign finished (needs some fine tuning)
Gameplay:
- Enemies can now move towards the movement area, rather than get stuck if they can't get back in one turn
- Enemy equipment now requires expansion
- Enemy images fixed spawning outside of map
- Enemy abilities fixed crashing the game
- Small Space Mine and Space Mine fixed not having name/description, crashing the game
- Knight enemy explosive armour now doesn't require it to be online, fixing explosion weapon being left behind
Stages:
- Ruins stage added tunnels
GUI:
- Enemy units box moved down to avoid overlapping menu button
- GUI fixed trying to draw nonexistent enemy portraits, crashing the game
