Lone King v1.21 has released:
- Player characters now have movement animations with 5 frames each
- Enemy boss evasion fixed sending them across the map
- Animation time can now be changed in the Gameplay tab of the options menu
- Mining base sprite has been added to the Belt stage
- Glaive attack now has hit animation
- Glaive damage increased from 10 to 15
- Enemies, terrain, player characters, and animations now have correct depth instead of overlapping in wrong order
- Enemy movement standardised, fixed going through walls (unless they're stuck)
- UI- Remaining turns are now shown instead of current turn and total turns
- UI- Victory screen now separates the "s" from the turn number to make it clearer
- Removed error text when scanning terrain, added "Scanning" text
The enemy boss teleportation was the last major bug I know of fixed. Movement animations make the game look a lot better, will add some thruster plumes to the attack animations to match. Will also add clearer indicators for terrain prohibiting movement, and will show Maniple stats in and out of game.
