Hunter Overload:
- Now deals self damage, requires you to restart the reactor to turn it off, shuts down when restarting
- Sprite now faces movement direction
- Tooltip text fixed from "Activate OL" to "Activate Reactor Overload"
- Now shows animation on hit enemies
- Now uses added tooltip text
- Now disables weapon when offline
Jammer
- Wire ability added
Gameplay:
- Buffer added around playable area to see units outside of it
Art:
- Ability trigger images fixed showing when turn was not ready
- Ability button sprites fixed not having Strike ability
Menus:
- Ultimate abilities and thrusters added to Library for player tab
- Aspect ratio list sorted in increasing order
Stages:
- Stars improved
- Milky way now has random transparency
- Base maximum wide squares increased from 4 to 6
- Moon now covers whole view in tiles
Belt:
- Bomb fixed having no shadow
- Bomb fixed not destroying destructible terrain
- Bomb fixed not destroying animations, leaving smoke clouds from destructible terrain
Enemies:
- Enemy shields fixed not moving with enemies
- Enemy Overload ability added
- Enemy Overload fixed detonating on holograms
- Holograms now do not deal damage, but appear as if they do
- Holograms removed hit sound
Damage dealt and damage displayed to player are now separate variables, allowing holograms to seem as if they will damage you, but deal no damage. This replaces the temporary system (that I hated having to use) where holograms would heal the damage they dealt to you, cancelling it out. This was causing Maniples to play their death sound, the Templar to Trigger its explosive armour, and the Wraith to be revealed from stealth.
