GUI:
- Invisible and Detected images fixed being swapped
- UI Damaged text moved above statuses, Hull text moved up and Shield text added where Hull text was, Hull and Shield added colons after text
Stages:
- Belt maximum destructible terrain increased from 10 to 20 of each size, minimum from 0 to 2
- Explosive Barrel added to Satellite Stage
Gameplay:
- Story mission room fixed crashing
- Enemy abilities fixed spawning on the same enemy
Art:
- Shield from enemy abilities on player is now drawn
- Test Target model sprite improved
Menus:
- Options GUI slider fixed using view width
- Enemy Scanner and Targeter abilities switched place in game list and portraits