Developer postOriginal post (opens in a new tab)

GUI update; Explosive barrels added; Enemy ability overlap fixed; Story ms fixed

GUI:

  • Invisible and Detected images fixed being swapped
  • UI Damaged text moved above statuses, Hull text moved up and Shield text added where Hull text was, Hull and Shield added colons after text

Stages:

  • Belt maximum destructible terrain increased from 10 to 20 of each size, minimum from 0 to 2
  • Explosive Barrel added to Satellite Stage

Gameplay:

  • Story mission room fixed crashing
  • Enemy abilities fixed spawning on the same enemy

Art:

  • Shield from enemy abilities on player is now drawn
  • Test Target model sprite improved

Menus:

  • Options GUI slider fixed using view width
  • Enemy Scanner and Targeter abilities switched place in game list and portraits