Art:
- Enemy Overload fixed using wrong images
- spr_space_debris_4 fixed having a square edge
- Enemies and Players now show movement line during animations
- Tooltip titles now use title font
Player:
- Jammer wire pivot now uses two shades of grey to be more clear on moon tileset
- Wire pivot fixed visuals
- Wire pivot sounds added
- Saviour shield fixed only working after being hit
- Saviour shield fixed not working on Tank's gun, and probably on environmental damage
Enemies:
- Blaster turn speed reduced from 40 to 25
- Blaster weapons are now limited to turning to 90º from unit direction
- Enemy Sniper, Marksman fixed not applying their weapon sounds
- Enemies fixed keeping their movement line even when they hadn't moved
Stages:
- Sun stage radiation fixed crashing the game
- Moon stage artillery now can be shielded by Saviour
- Artillery text box fixed drawing based on player's destination
- Base stage lasers fixed crashing the game
- Destructible terrain fixed not being targetable by units that cannot go through targets
Menus:
- Options Menu Aspect Ratio buttons moved down, Size sliders moved to the right
- "Apply Aspect Ratio" button renamed to "Save Aspect Ratio" to avoid confusion of it applying directly to current resolution
- Options menu fixed not using button shade
Other:
- Scanner and Enemy Field of Fire now have hotkeys
- Aspect Ratio is now saved and loaded
- Aspect ratio replaced with aspect ratio integer for saving/loading
- Early Access menu updated
