In an effort to expedite development and to address player feedback, we are working overtime to update as much as we can. Our original plan for biweekly updates has now changed to weekly updates for the time being.
Version[B1.1.1.ST]
1. Opened up the Steam achievement system.
There are currently 20 achievements.
Be rich
Have 10,000 coins.
Extravagance
Spend 9999 coins at one time in shop.
Chopper small scale
Slash the enemy for the first time.
The Warlin Rush
Slash the enemy three times in a row.
Budding
Get the first B-class Martial arts.
The A club
Get the first A-class Martial arts.
et ready
The first martial arts upgrade to level 10.
Candidate of The master of unique five
The first A-class martial arts upgrade to level 10.
Nice job
Defeat the enemies in the first 10 levels.
Break through
Defeat the enemies in the first 20 levels.
Unstoppable
Defeat the enemies in the first 30 levels.
Be a Hero
Defeat all enemies to complete the game.
Eager to learn
Collect 10 martial arts in one game.
Addicted to fighting
Collect 40 martial arts in one game.
The scenically beautiful place
Collect 80 martial arts in one game.
Veteran in Junlough
The Physical skill, Agile skill, and Energy skill of your equipment are all level 10.
From different teachers
Unlock the first extra martial arts slot.
Get through the two veins of Jen and Tu
Unlock all extra martial arts slots.
Street Walker
The first day 50.
Wily old bird
The first day 100.
2. Updated English voice acting for the enemies.
We only updated the Chinese audio last week, so this week we have updated the English audio. We would like for English-speaking players to give their feedback! Currently, our entire game has complete English/Chinese audio.
3. Updated English translation for events.
Last week, we prioritized the complete retranslation of the tutorial. This week we have updated the English translation for events.
4、Changed calculation of gaining/losing money from events.
According to player feedback on events, money deduction was deducted proportionally, which gave the impression of deliberately prolonging game time. We intended to make the game a bit challenging with some twists and turns along the way, instead of prolonging the game time.
That being said, adjustments were made this week to address this issue. We hope that players feel free to voice any comments or suggestions. We will definitely respond accordingly.
5. Updated fight rewards to events and added a cancelation feature
Fights during events are supposed to be a fun addition, rather than a burden. So, we have added a prompt before combat which allows players to cancel the fight. We have also increased the amount of coins rewarded for combat.
6. Updated character save data
Before starting the game, players can now see more data regarding their save file, such as: how long their character has lasted, the number of defeats, and what stage they are at.
Even though this isn’t a big update, we still would like to address problems players have had and provide a better gaming experience. Thank you everyone for your support!
