Hey guys!
A few changes in this month's update.
New Cliffside Level
-Finally, we've got a medium-sized level for you to play in.
-It's made for 4 players and goalies are on by default, with a few unique features to the map.
Saving Player Preferences
-Thanks to our Game Manager, the game now remembers your settings when you load a new game.
-So if you turn off other players and reload the match, it will remember that. (At least until you quit the game).
-Player difficulty also gets saved between games.
Saving Level Choices
-Same as with players. You can turn off the level cycler (which changes the level variant every 45 seconds) and choose between 5 different level variants to play in.
-Found under Settings->Next
Audio Settings
-You can now turn the master volume up and down in-game in settings.
-Music and sound effects have their own slider, and can be turned up or down as you want.
//Note: These don't yet save between games. That's on the way.
//Note2: Anything with a toggle or a dropdown currently saves.
Anything with an on or off button still needs to be brought into our Game Manager.
Better Tuning of Variants
Fan Variant
-Tweaked the fan level to play better (IMO). Tested a whole bunch of combinations that just felt too chaotic.
-Fans are a little bit weaker, making the ball easier to control.
//Your jump inside wall fans is a bit shorter than it's supposed to be. We're working on that.
Cannon Variant
-Cannon has been given more holes and a bigger collider, making it feel more responsive
Wall Cheese Improvement
-We heard you about people stealing goals by spamming hitting the ball right as it spawns.
-That's where we implemented wall 'cheese' that comes up when goals are scored.
-We also changed the look so it feels more natural in the environment.
-The guards come out of the goal, and push the player out. Also fixes players accidentally getting stuck inside the goals for a few seconds.
-Added a few more seconds between goals to give people a moment to breathe.
-Small fix for characters not always looking at the ball when they should be
-Level Changes are handled through code. Much easier for us to make and add new ones.
-Lighting improvements in areas above the playspace.
-Glass has a mesh pattern on it, making it easier to see the arena boundaries
3,2,1 Countdown
-Improved the countdown before a game with a great 3,2,1 effect.
Game Mode Description
-Before the match starts, a quick panel pops up, reminding you the win condition.
Fixes for Pause Menu
-Wrote some scripts to correctly open the pause menu every time, regardless of what was open before
-Moved all game sound to either Sound Effects or Music, which can be turned up and down in the mixer
Improved Loading Screen
-Added an image of cavemen playing together on a couch
-Made the game mode and win condition more readable in the load screen
General
-Fixed Some Spots where Players and AI could get out of level
-General scene cleanup in prep for larger levels
-Goal Posts have been tweaked to be more modular, so we can more quickly make new levels.
Beta Branch
-Set up a beta branch that anyone can switch to.
-This is the branch we're posting stuff we're working internally on.
-You're welcome to try out features before we set them live on the main branch!
On The Way
-Wins Totals. After each match, the game will track Red's Wins and Blue's Wins.
-Was going to come in this update, but there's a weird bug when more than 1 player is active that makes the winTotal update infinitely, so we've had to cut it for now.
//As soon as the new levels don't break the game, we'll have them accessible on the beta branch for you to play.
You can check our Trello to see what's coming next!
https://trello.com/b/jAJERNTs/rise-fall
Patch Notes of these Patch Notes:
-Improved spacing consistency between sections
-Spelling errors corrected.
-Improved header consistency across all sections
-All sections begin with H1 headers, making them easier to read.
