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Captain Clive: Danger From Dione Official Release

Today is a day I have been anticipating for a long time. It's quite shocking that we're already here.

I am so happy to announce that Captain Clive is now available to the public, finally.

After working on this game for a year, it's turned out to be so much more than I had hoped for. CC:DfD started out as a small project to recreate the ideas of some games that I played when I was a kid but with twists that I had wanted to see in those games. As I worked on the game it became so much more than that. Captain Clive went from being a small project with 2D sprites and an idea of how to combine 2D with realistic 3D lighting to becoming an amazing 10-hour+ game. This game has come so far and I am so thankful to everyone who helped me get this project to where it is.

I would like to thank a few people personally who gave insight and great amounts of testing.
(In no particular order)

Taze Mukherjee
Dhruv Mukherjee
Will Kerr
Ethan Helwig
Collin Bennett
Jacob Bretinger
Blake Collins
Logan Teder
Kalib Russo
Thorn.

and to the people that personally helped work on this project with me
Adam Cutright for the amazing soundtrack
Cliff Beilke for the awesome trailer

Build and release context

Recorded Steam release date:

Within one calendar day of this post (UTC). The listed date does not establish an exact launch time.