The two week long Steam Summer Sale is finally upon us after waiting a year. In celebration, my games The Pillage and Captain Clive: Danger From Dione are on heavy discount! Watch the developer play on the store page
The two week long Steam Summer Sale is finally upon us after waiting a year. In celebration, my games The Pillage and Captain Clive: Danger From Dione are on heavy discount!
Map Changes Added a huge new section to the map. There's now a second Cook Clothing. There's now a second entrance to F&E Food and Drugs. Added more crates in the new area. Added another item crate by F&E Drugs and Food. Removed a light pole that kept killing players. Gam
Map Changes
Added a huge new section to the map.
There's now a second Cook Clothing.
There's now a second entrance to F&E Food and Drugs.
Added more crates in the new area.
Added another item crate by F&E Drugs and Food.
Removed a light pole that kept killing players.
Gameplay
Lowered the velocity of Alien Deterrent.
Made the Lightshow more accurate.
Lowered the price on Concentrated Alien Blood.
Visual Effects
Added Ray Tracing settings.
Made the effects on plasmna throwers less taxing.
Removed normalmaps for buildings when using low graphics settings.
Added an effect for speed trails on the player's feet when using items that increase speed.
Updated the look of orbs.
Updated the look of the Nebula Orb.
Updated the alien death animation on high graphics or higher.
Updated the look of alien shields.
Updated the look of alien heal areas.
Updated the look of windows.
Updated the look of barriers/fences.
Updated the look of benches.
Updated the look of light poles.
Updated the look of lasers, again.
Updated the look of crates.
Updated the look of smoke fx.
Updated the look of tractor beams.
Added particle effects to the Mega Death Ray.
Changed the color of text over crates.
Updated the look of ice.
Added lasers to the radar dishes.
Made the tennis nets simulated cloth.
Updated the tennis court textures.
Added more material quality changes when switching between graphics settings.
UI
Saving your game now saves a screenshot that shows in the save and load screen.
Updated the new wave screen.
Updated the new round menu.
Updated the load round menu.
Updated the save game menu.
Added sounds for all buttons.
Sound Effects
Added a new gun sound effect, used on the Mountain Gun and the Photon Eraser.
Added new laser sound effects.
Thanks for the SFX Blake!
Lowered the volume on phase drones.
Other
Added an option to disable screenshake.
Dropped support for 32-bit systems. I didn't realize they stopped being made in 2002.
Winter is now over, so there's no more snow. Players that equipped the Santa Hat over winter, will still be able to use it on that save. Updated the animations for both clock cyclers. Updated the look of lasers in game.
Winter is now over, so there's no more snow.
Players that equipped the Santa Hat over winter, will still be able to use it on that save.
Added two new end-game weapons: Taze's Terror Thrower and The Triple Threat. Taze's Terror Thrower is a plasma thrower with a built in Legionnaire Fusion Blaster that does a total of 300,000 DPS. The Triple Threat is a laser gun that shoots three laser beams at once as the first
Added two new end-game weapons: Taze's Terror Thrower and The Triple Threat.
Taze's Terror Thrower is a plasma thrower with a built in Legionnaire Fusion Blaster that does a total of 300,000 DPS.
The Triple Threat is a laser gun that shoots three laser beams at once as the first laser shotgun. It also does 300,000 DPS.
Winter comes to Dione too with snow on the ground and a free hat available in the clothing store.
Snow will not show on low-end visual effect settings.
The last achievement now triggers for any of the end-game weapons (300,000 DPS).
Added a fading death animation for enemies when using high or greater visual effect quality.
Added an animation when starting a new game for the rocket landing.
Lowered the amount of blood in an effort to raise performance.
- Harder aliens now do more damage. - Turrets are now stationary and have no collision. - Turrets can now be put back into your inventory to be placed back down through the hardware shop. - Greatly increased the effectiveness of Alien Deterrent. - Fixed a bug where you could get
- Harder aliens now do more damage. - Turrets are now stationary and have no collision. - Turrets can now be put back into your inventory to be placed back down through the hardware shop. - Greatly increased the effectiveness of Alien Deterrent. - Fixed a bug where you could get launched out of the map and not be able to get back in. - Fixed the ironsights on some weapons. - Fixed some UI issues and cohesion.
UPDATE AVAILABLE NOW! HALLOWEEN EVENT STARTING SOON! New hardware item: Phase Drones! These are small flying robots that shoot at aliens for a limited duration with damage that scales to your level. Another new hardware item: Alien Deterrent! Using this throws out a smoke releasi
UPDATE AVAILABLE NOW!
HALLOWEEN EVENT STARTING SOON!
New hardware item: Phase Drones! These are small flying robots that shoot at aliens for a limited duration with damage that scales to your level.
Another new hardware item: Alien Deterrent! Using this throws out a smoke releasing grenade that lasts for a while and aliens will not enter it.
In preparation for Halloween - there is now an event planned! Let the lights go dim and celebrate with a free pumpkin hat and pumkin crates!
on the map and another free hat!
Halloween pumpkin hat and map adjustments only available for the days surrounding Halloween.
Projectiles should now go over fences.
Fixed some of the building textures where bricks looked like they were inside out.
Added a new playable character: Parser. It's a robot. Added a new gun: Fang Storm. It's an early game gun that shoots two bouncing bullets at a time. Buffed the Quantum Integrator of Justice and the Prophecy of Vengeance. Updated the HUD to look cleaner. Added animations for gett
Added a new playable character: Parser. It's a robot.
Added a new gun: Fang Storm. It's an early game gun that shoots two bouncing bullets at a time.
Buffed the Quantum Integrator of Justice and the Prophecy of Vengeance.
Updated the HUD to look cleaner.
Added animations for getting effects and them going away in the HUD.
Hardware Added a new hardware type: The Slime Vaporizer. It removes slime from the ground in a radius around the player and gives health back based on how much slime was removed. Added another new hardware type: The Landmine. This object explodes when aliens step off of it. It do
Hardware
Added a new hardware type: The Slime Vaporizer. It removes slime from the ground in a radius around the player and gives health back based on how much slime was removed.
Added another new hardware type: The Landmine. This object explodes when aliens step off of it. It doesn't chain explode like explosive barrels.
Lowered the DPS on barbed wire, caltrops, and road spikes a little bit.
Changed the price of most hardware items to be more affordable and strategically useful.
Consumables
Added a new Drug Store item: The Subatomic Clock Cycler, which lets the player's gun shoot 4x as fast.
Added another new Drug Store item: The Nebula Orb, which spawns an orb around the player that deals damage to enemies inside of it.
Added another new Drug Store item: The Range Clock Cycler, which makes aliens move in slow motion (1/4th speed).
Added another new Drug Store item: Concentrated Alien Blood, which gives the player additional speed at the cost of having visibility impaired.
General
Added a new gun: The Mega Death Ray
Added a new armor set: The Hazmat Suit. When worn, 99% of all damage from slime is taken away.
Added late game crate changes. After The Shaman is defeated, the crates are all upgraded to have better loot.
Made the effect for stepping in goo prettier and gave it a sound effect.
Added color correction options for players with color vision deficiencies.
Changed the death animation to be slower and more impactful.
When the player dies, there's now an animation for the gun falling to the ground.
Save slots now show the name of the player using them.
Updated the game logo.
Added a new muzzle flash effect for shooting beam guns
Changed the shade of yellow used for text.
Leaderboard
The leaderboard to now show weapon and armor without hovering.
The leaderboard now displays if the player used a turret and what weapon robert was using if active.
Changing the leaderboard name in settings after playing a round and saving it will now use the old leaderboard name when submitting scores to keep people from resubmitting scores from the same game under different names.
Changed the leaderboard so that it now shows scores around the player if you're below 50th place.
Bug Fixes
Changed the way achievements are saved to more accurately make them work, even if there's a problem with Steam.
Fixed the issue where Robert would sometimes decide not to move, again.
Adjusted the way collision works on barrels and walls.
v1.1.0 of Captain Clive: Danger From Dione is here! Here's what I've got for you today This release adds new building features. Players can now place destructable walls and explosive barrels to kite enemies or establish paths. These are purchasable at the hardware store or from h
v1.1.0 of Captain Clive: Danger From Dione is here!
Here's what I've got for you today
This release adds new building features. Players can now place destructable walls and explosive barrels to kite enemies or establish paths. These are purchasable at the hardware store or from hardware crates.
Players can press shift to show an outline of where their hardware will be placed before doing so.
There are three new enemies. These enemies have shields harder than the basic shields and break into more aliens when killed.
Amped mode now has crates.
Hardware crates drop 5 items in classic and 3 items in amped now.
Added an overlay for when the player or robert goes behind walls.
Today is a day I have been anticipating for a long time. It's quite shocking that we're already here. I am so happy to announce that Captain Clive is now available to the public, finally. After working on this game for a year, it's turned out to be so much more than I had hoped f
Today is a day I have been anticipating for a long time. It's quite shocking that we're already here.
I am so happy to announce that Captain Clive is now available to the public, finally.
After working on this game for a year, it's turned out to be so much more than I had hoped for. CC:DfD started out as a small project to recreate the ideas of some games that I played when I was a kid but with twists that I had wanted to see in those games. As I worked on the game it became so much more than that. Captain Clive went from being a small project with 2D sprites and an idea of how to combine 2D with realistic 3D lighting to becoming an amazing 10-hour+ game. This game has come so far and I am so thankful to everyone who helped me get this project to where it is.
I would like to thank a few people personally who gave insight and great amounts of testing. (In no particular order)
Taze Mukherjee Dhruv Mukherjee Will Kerr Ethan Helwig Collin Bennett Jacob Bretinger Blake Collins Logan Teder Kalib Russo Thorn.
and to the people that personally helped work on this project with me Adam Cutright for the amazing soundtrack Cliff Beilke for the awesome trailer
If you are interested in the game or have beta tested and like what you see, check out the Kickstarter! If you can't donate, don't worry that's OK. CCDfD will still be coming to Steam! There are bonuses to backing, so check it out! LINK @
If you are interested in the game or have beta tested and like what you see, check out the Kickstarter! If you can't donate, don't worry that's OK. CCDfD will still be coming to Steam!
There are bonuses to backing, so check it out!
LINK @ https://www.kickstarter.com/projects/bishopa/captain-clive-danger-from-dione