- TEAMMATE COMMUNICATION We are starting this feature small, with 2 built-in indicators to tell your teammate where you'll be moving to, or to suggest where they should move to. We will see how this system works to decide if this is the right path forward. Note we're very unlikely to implement in game chat because of the possibility of misunderstandings and harassment when strangers are matched on the same team.
- ION BLAST: Radius reduced, Hydro cost increased, deploy time increased, deployable range increased to 2 sectors, damage increased vs fighters, damage vs Battleships and Bases significantly reduced. METEORS: Radius increased WHY: These two area damage modules were too close in cost, making Ion Blast a complete replacement at higher levels. We want every module to have its use on all zones, so we're increasing the price AND the area damage Ion Blast does. At the same time, we are reducing the damage Ion Blast does against Battleships. Targeting Battleships with Ion Blast doesn't take skill and is neither fun nor fair. With its higher damage and increased range, Ion Blast should become a better tactical option against Hydrogen Collectors (a currently poorly balanced module that we think has the potential to become very fun), Titan and many more enemy fighter combos. The Meteors module on the other hand gets a range increase to better differentiate and stress its primary use case: quickly taking out large hordes of very weak fighters.
- COLOSSUS: Hit range increased, impact visuals updated, projectile speed increased. WHY: The primary motivation was it was too confusing visually to have the Colossus move so close to a Battleship before firing. We will monitor what effects this boost has in other balancing equations.
- TITAN: Small HP reduction WHY: Titan is quite powerful and overused. This is the first of potentially many tweaks until we get the module exactly where we want it to be. These tweaks will be spread over many weekly updates so we have the time to get a good feel of how each one affects high level play.
- In zone 2 and over, bots will only spawn using the Apollo battleship. WHY: The AI is not yet optimized to take advantage of the other Battleships' abilities.
- User interface improvements, including fixes with team colors on replays
- News and updates
- BATTLESHIP APOLLO
- WEEKLY UPDATE #2 - Release notes
Source: Steam Community (opens in a new tab)
