Hi everyone!
The time has flown by since the last big update and so much has happened so I wanted to give an overview of the world of Festival Tycoon in April - it’s been a busy month!
Playtest recap

Firstly, the Spring Playtest happened and was great! Thanks a mil to everyone who participated and double thanks if you left any feedback on how to improve the game. For anyone that didn’t get a chance to take part this time, luckily a few YouTubers and Twitch streamers like Orbital Potato played the game, so you can check videos out to see how the Playtest went.
Working on AI, icon, fixes and more

Development-wise I was focused on implementing integrating feedback from the Playtest as well as a mix of features I had on my list. In the end, I spent a good amount of time on improving the game’s AI, re-doing some UI like the icons so it’s easier to spot which workers are needed (see gif above), fixing a ton of bugs, adding quality of life improvements and making some more assets.
Built a stage: LIVE!

I have also been streaming some game development LIVE again this month. If you want to see how to build a stage harder, better, faster and stronger you can catch up on it here.
I will also be streaming again every Thursday at 7 pm CEST if you want to see some live Festival Tycoon development and want to ask questions!
That’s it for this update! For next month we should hopefully have a few good events and Steam surprises but more on that when we get to it :) Hope you are all well, take care!
- Johannes
