Hi everyone!
This patch contains a lot of balancing fixes, which should make it easier to make profit on the one hand and calm down live mode on the other hand.
The patch is currently live on the public-test branch*, which can be accessed in the preferences of the game and will be out for everyone this afternoon (when I know it's all working well, wanted to give you access asap but not accidentally break anything =) ).
Let me know if you have questions, feedback or issues! =)
Changelog:
Fixed: Creating a profile where the name has spaces at the end lead to a bug not loading any festivals.
Optimized: Tweaked even more AI parameters to lower the chance of stuck agents.
Balancing: Reduced the amount of trash visitors will produce.
Balancing: Reduced the amount of fights and pickpocket events happening at once.
Balancing: Reduced the aggression of visitors which should lead to less fights.
Balancing: Visitor groups will only steal money from another group once per festival anymore.
Balancing: Increased the number of good sponsor offers leading to more money granted.
Balancing: Decreased the chance of buildings breaking down.
Balancing: Increased the radii for worker squads. This means that workers will deal with more tasks autonomously.
Balancing: The amount of money visitors get from an ATM is increased, leading to less pickpocket events.
Balancing: Increased the radius of the management buildings which means that workers can be sent further away.
Balancing: Increased the scenery improvement of decoration items.
Balancing: Lowered the band prices which allows to book more bands per festival.
Balancing: Increased the max. ticket price, visitors are happy to pay.
UI: Narrowed down the ticket price range making it easier to select a fitting price.
* You can reach the public-test branch as follows:
1) Right click on the game in your library list
2) Select "Properties..."
3) Select the "Betas" tab
4) Select "public-test" from the drop down where it says "None"
5) Wait for it to update =)
