Sneaking this one in just before 1.3 goes live on the 24th!
The most important thing in this update is that Unreal Engine's "smoothing" is now disabled. For some context: something that I see a lot on my own streams is that OBS sometimes just completely drops the ball on smooth capture even though Keysight is apparently v-sync locked and running at 60fps. Occasionally, the stream-side Keysight frame pacing will completely tank for around 5-20 seconds before recovering and being silky smooth. After poking around and doing some testing, it seems like disabling Unreal Engine's frame smoothing drastically affects the duration of this "wobble" period, and with smoothing disabled the stream-side pacing recovers from a skipped frame pretty much immediately.
Long story short: smoother OBS capture! Probably.
Anyway, here's the full changelog for other stuff!
Changelog
--- SMALL ADDITIONS ---
Added "Circuit" default mask for all your cyber-y needs!
--- CHANGES ---
Allowed E to hide the setup wizard menu
Disabled Unreal Engine's frame smoothing to (somewhat counter-intuitively) assist in smoother video capture
--- BUG FIXES ---
Fixed midi playback culling in-flight events when midi playback stopped in top-down mode
Fixed "reset to custom angle" not updating piano key size if custom angle did not share the current angle's key length
Fixed some badly wired-up inputs causing E to lower the camera in flycam and left bumper to hide the menu
Fixed Rising Haze and Sandstorm default particle templates trying to use a shape texture that no longer exists
