It was
then we were finally ready to start bridging the gap between the environment for our world and the environment for our puzzles.
Why not build the environment first, and the puzzles second? And build a world where we can use the mechanics we’ve already established for puzzles?
This was the next stage of concept design for our maps, referred to amongst the team as, “铁憨憨,”(Tie Hanhan) or something like "blockhead".



Wallpaper engine for Ever forward:
https://steamcommunity.com/sharedfiles/filedetails/?id=2111445966&searchtext=ever+forward
Stay tuned for more fromPathea Games!
http://pathea.net/
Check out Patheas other games!
https://store.steampowered.com/app/1325290/Ever_Forward_Prologue/
https://store.steampowered.com/app/1220370/Ever_Forward/
https://store.steampowered.com/app/666140/My_Time_At_Portia/
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