In the beginning,
it was hard to see the forest for the trees.
Our first versions of Protoform were… alright. But we felt like we were making a silent film in the era of modern blockbusters.

We committed some of the very sins we noted & promised to avoid at the beginning of the development process: our puzzle gameplay felt completely disconnected from the story.

Looking all of our puzzles in a Portal-like lab interior was confining and boring. Overcoming technical problems, design issues, graphical issues, we now think of Protoform, and the metal laboratory in which it was set, as the cocoon from which Ever forward emerged.
Our first attempt at breaking out of the cocoon was with an over-world like what you see here:
A clean and tidy island with soft white sand, and black buildings holding unsolved puzzles.

Wallpaper engine for Ever forward:
https://steamcommunity.com/sharedfiles/filedetails/?id=2111445966&searchtext=ever+forward@Twitter
Discord
@Instagram
Weibo QQ group: 1098618560

