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Content Update 0.2

  • Employee System: Recruit new staff members and assign them to various buildings. Each staff member has a different set of buffs and debuffs. Keep your employees happy by occasionally training them.
  • Policies: Added a new "policies" section to the overview panel. This section allows you to set some management policies for your space station. Choose them wisely.
  • Interactive Events: These new event types trigger on some set conditions and tell a mini-story. You can choose which action you'll take. So these events are basically a random mini "choose your own adventure".
  • Loot Screen: This screen will be shown when one of your drones completes/fails a mission. It shows a lot of useful information about the mission.
  • Research Rework: The research progression system is now in more of a tree-like traditional style.
  • Artficats: Different artifacts can be found in many space missions. These artifacts can then be researched to gain a lot of research points.
  • Hygiene Facility: A brand new commercial building that allows customers to take a bath and relax a bit.
  • Casino: Pretty self explanatory. One of the most fun ways to lose some money in the galaxy.
  • Added more color options to the customization screen.
  • Balanced factions.
  • 9 new achievements.
  • System map is now easier to understand.
  • Added a stock indicator below each item in the trade screen.
  • You can now change time speed during asteroid events.
  • During pirate events, more ships can spawn depending on the number of turrets you have.
  • You can now delete your save files.
  • Remodeled and retextured most of the buildings.
  • Nightmare difficulty is now locked until you complete the game in hard mode.
  • You can now see the electricity requirement of a building by clicking on it.
  • Added a DPS indicator for turrets.
  • Reworked the ship landing animation.
  • Lots of new customer ships have been added.
  • The UI has been polished.
  • Reworked the tutorial missions.
  • You will now receive notifications if a price is too high or too low.
  • You can no longer change your station name from the overview panel.
  • New popup system.
  • Traders now sell more types of items.
  • Item prices have been increased.
  • Hard and nightmare difficulty levels are now harder.
  • Nerfed all variations of docking bays.
  • Finding the ideal price is now harder.
  • Most of the upkeep costs were increased.
  • Halved the number of resources needed to prototype particle reactor.
  • Research buildings now generate much lower research points passively.
  • First asteroid attacks are less destructive.
  • Mission durations are 40% shorter.
  • Banks now have different interest rates.
  • Fixed a bug where you could keep your unlocked perks from the previous game.
  • Fixed animation bugs.
  • Fixed game-breaking bugs.
  • Small bug fixes.
  • Performance improvements.
  • Turret upgrades now increase security.
  • Fixed UI bugs.