Employee System: Recruit new staff members and assign them to various buildings. Each staff member has a different set of buffs and debuffs. Keep your employees happy by occasionally training them.
Policies: Added a new "policies" section to the overview panel. This section allows you to set some management policies for your space station. Choose them wisely.
Interactive Events: These new event types trigger on some set conditions and tell a mini-story. You can choose which action you'll take. So these events are basically a random mini "choose your own adventure".
Loot Screen: This screen will be shown when one of your drones completes/fails a mission. It shows a lot of useful information about the mission.
Research Rework: The research progression system is now in more of a tree-like traditional style.
Artficats: Different artifacts can be found in many space missions. These artifacts can then be researched to gain a lot of research points.
Hygiene Facility: A brand new commercial building that allows customers to take a bath and relax a bit.
Casino: Pretty self explanatory. One of the most fun ways to lose some money in the galaxy.
Added more color options to the customization screen.
Balanced factions.
9 new achievements.
System map is now easier to understand.
Added a stock indicator below each item in the trade screen.
You can now change time speed during asteroid events.
During pirate events, more ships can spawn depending on the number of turrets you have.
You can now delete your save files.
Remodeled and retextured most of the buildings.
Nightmare difficulty is now locked until you complete the game in hard mode.
You can now see the electricity requirement of a building by clicking on it.
Added a DPS indicator for turrets.
Reworked the ship landing animation.
Lots of new customer ships have been added.
The UI has been polished.
Reworked the tutorial missions.
You will now receive notifications if a price is too high or too low.
You can no longer change your station name from the overview panel.
New popup system.
Traders now sell more types of items.
Item prices have been increased.
Hard and nightmare difficulty levels are now harder.
Nerfed all variations of docking bays.
Finding the ideal price is now harder.
Most of the upkeep costs were increased.
Halved the number of resources needed to prototype particle reactor.
Research buildings now generate much lower research points passively.
First asteroid attacks are less destructive.
Mission durations are 40% shorter.
Banks now have different interest rates.
Fixed a bug where you could keep your unlocked perks from the previous game.