Hello, dreamers!
Today’s update makes some highly requested QoL adjustments!
The further you progress, the more ability books you obtain. Since recycling them all thus became a chore, all ability book recycling now will be done for you! Additionally, status effects now are seperated more clearly, and the way some abilities are marked for use has been improved!
Feel free to join our Discord for exclusive giveaways, updates or to discuss among yourselves and with the developer!
https://discord.gg/DQuU4haBDH
Changes and bug fixes can be found below:
Gift
- Thank you for playing! -10x Socket Carbon -100x Goddess Fragment
Areas
- Added cafeteria entrance to the right of the bridge -The cafeteria is not yet accessible
- Made visual improvements to the mall lobby area
Items
- Ability books containing abilities already learned at the same or a lower level will be automatically recycled upon return from any quest, and every visit to the ability shop -Like before, a recycled ability book yields ability fragments equal to its level -For the time being, manual ability book recycling will stay enabled in case it is necessary somehow
- Simplified description of the AP/Boost socket piece series
Classes
General
- Improved the way select conditions limit ability use. For example, Soul Drain previously could be used on any target, but would only take effect on a boss-type opponent. Now, Soul Drain is unable to be used at all unless a boss-type opponent is present, and which will be the only available target
- The following abilities have been improved in the same manner they can only be used when there is reason to: -Soul Revive -Soul Drain -Bullet Reload
Natsume
- Increased damage of the following abilities: -Flame Round -Ice Round -Shock Round
Status Effects
- Common status effects have been renamed to “Afflictions” to tell them apart from the “Debuffs” category more easily
- All status effects now have a descriptor of what category they belong to in their description
System
- Replaced the Shelter location on the instant teleport list with the cafeteria
- Updated the info sheet in the mall area to include the cafeteria
- Improved wording of Sakia’s passive ability to avoid confusion
- The story scenes of the Tower will only play once and not in subsequent runs through the quest type
- Updated the Guide
Bug Fixes
- The boss HP bar will always reflect the correct charge level
- The final boss fight will start at the correct charge levels for all participants
- Stage 25, 30 and 35 display their respective boss’s HP as intended
