Hello, dreamers!
I can’t title every update a major one, but today’s will be one in spirit! We’re introducing a new main quest area, the Sanctum, as well as a high difficulty battle against Death itself! Will our dreamers free themselves from the Sudden Coma Phenomenon? Time to put your skill and equipment to the test!
To make sure you’re up to the task, the new item Precious Memory allows you to level the Player’s various abilities! Try to earn all 14 already available as of this update!
Feel free to join our Discord for exclusive giveaways, updates or to discuss among yourselves and with the developer!
https://discord.gg/DQuU4haBDH
Changes and bug fixes can be found below:
Campaigns
- Thank you for 10k downloads! -10x Great Weapon Amplifier -10x Great Armor Amplifier
Achievements
- Added three new achievements -Sanctum Conquered -Overcame Death -Best Player Ever
Areas
- A new main quest area, the Sanctum is available -(NEW) 7-star weapon equipment -(NEW) 7-star armor equipment -(NEW) Tier 4 ability books
- Added final boss fight against Death -Death can be re-challenged from the Bridge anytime post game completion by offering 30x Spirit Fragments -(NEW) 8-star weapon equipment -(NEW) 8-star armor equipment -(NEW) Tier MAX ability books -Pure mining stones
- Added an interactive memorial to the garden of the hub area -Interacting with the memorial while in possession of a Precious Memory allows levelling one of the Player’s abilities
- Added two non-combat side quests to the hub area
- Slightly updated shadow placement of the garden of the hub area
- Added a new NPC to the mall of the hub area
Mining
- Limited required mining inputs to arrow keys only
Items
- Added new item Precious Memory -Interacting with the memorial while in possession of a Precious Memory allows levelling one of the Player’s abilities -Precious Memories can be obtained by progressing through the main quest, tower, and through sidequests -Players that already completed the main quest areas necessary will obtain the Precious Memory upon their first login post update -14/20 Precious Memories have been implemented as of this update, and the remaining will follow with high priority in a future update
- Renamed Sympathy Crystals -Small Sympathy Crystal -> Sympathy Crystal S -Big Sympathy Crystal -> Sympathy Crystal M -Large Sympathy Crystal -> Sympathy Crystal L
Enemies
- Enemies with the ability Heal will not target themselves
- Lowered ATK values of all boss-type enemies of the Desert area
- Added HP regeneration to one enemy type of the Desert area
- Renamed Entropia -> Goddess of Life, Entropia
System
- Visually overhauled the general menu
- Awakening a DLC character will transport the player back to the Awakening Chamber after the respective character’s introduction
- In the equipment menu, pressing left or right will display an item’s information, including socket piece information on armor, instead of character parameters
- Added story dialogue to all City main quests
- Added story dialogue to all Crater main quests
- Added intro dialogue to the Desert main quest area
- Added story dialogue to the Tower result screens if select floors were reached for the first time
- The player’s dialogue bust will show during the Tower results
- Adjusted size of Sakia’s dialogue bust
- Added icons of the different types of meals to the meal selection
- Adjusted credits
Bug Fixes
- Removed unintended 7th wave announcement in the Worshipper of Life quest as well as unintended 8th – 10th wave announcement in the Keeper of Creation quest
- Added proper defeat animation for the final bosses of the areas Wilds and Desert
- Fixed outdated spirit ability descriptions
- Clearing the Desert now rewards the related achievement
