How are you doing, fellow dreamers? Today’s update has some massive changes in store for the game’s combat system, making it snappier than ever! Status effects have been reworked to match and menu layouts have been improved!
Rest assured, the upcoming new area, the Desert, is drawing closer!
Changes and bug fixes can be found below:
Battle System
- Effects of status effects and passive abilities such as AP regeneration will be applied directly after every actor’s turn rather than at the end of the general turn
- An actor’s SPD now builds up over time and affects how quickly they may act again
Items
- Spirits will show behind the character that has equipped them in combat
- Made 11-star equipment available via Entropia’s summons
- Doubled the exp gain and price of Experience Charms
Classes
Hero
- Flameball can be used on enemies already afflicted with Ablaze
Manipulator
- Polarizer can extend the duration of Poisoned again as it has been reworked
- Decreased cost of Polarizer -Before: 5 gauge bar segments -After: 4 gauge bar segments
Status Effects
- The duration of an applied status effect will decrease directly upon the conclusion of the affected actor’s turn rather than at the end of the general turn
- Reworked both Ablaze and Poisoned -After: 10% max HP DMG is dealt at the beginning of the actor’s next turn (1 turns)
- Reworked the Stunned effect -Before: Actor may not act (1 turn) -After: SPD decreased by 50%
- Reworked the Frozen effect -Before: Actor may not act, state removed on hit (2 turns) -After: SPD decreased by 75%, state removed on hit (1 turn)
- Reworked the Counter effect -Before: Actors blocks and counterattacks incoming attacks (1 turn) -After: Actor evades the next attack and counterattacks (until hit)
- Decreased the duration of Smoke Bomb from 2 -> 1 turn
- Multiple status effect animations now can play at once -Decreased occurrence of some animations in response
System
- Improved various aspects of the battle user interface -Dead party members are indicated as such with an additional dark hue on their face graphic in battle -Increased sprite size of party battlers by 25% -Increased x-axis distance of actors of different charge levels -Increased size of the turn order display -Increased size of the gauge ability meter
- Improved layout of various parts of the menu -General menu -Status menu -Options menu
- Improved Forest’s bust graphic
- Improved combat tutorial
- Increased text size of the amount of energy owned in the menu
Bug Fixes
- Fixed bug that had the last party member to act in a turn frozen mid-motion until their next action
- Fixed bug that had actor sprites in combat occasionally shift in place
Thanks for playing F2P!
(Claim gift in-game)
3x Dream Weapon Amplifier
3x Dream Armor Amplifier
100x Play Token
