Hohoho, fellow dreamers! A most merry Christmas season to all of you!
Today’s major update continues the expansion of the Tower and makes way for passive abilities for all classes!
Since its introduction, the Tower was meant to be a late-game activity testing the will and prowess of the player. However, the length of a session and lack of adequate rewards left them wondering if the time investment for the mode was justified. With the new scoring system, players are rewarded no matter how far they make it into the Tower, making every single trip worthwhile. In addition to this, the selection of exchange prizes has been greatly expanded, boosting various helpful items to choose from. Finally, players now may heal their party up to 3x times throughout a Tower session.
To further increase the growth potential of all characters, this update also introduces passive abilities for every class. These are powerful assets that will bring your party to the next level! In order to learn and level these abilities, the coaching system has been mildly revamped to revolve around them.
Changes and bug fixes can be found below:
Campaigns
- Check out the special Christmas campaign at the end of the patch notes! Have a merry Christmas!
Tower
- Added scoring system to the Tower -Points are rewarded for every new floor reached Floor 2-10: +5pts Floor 11-20: +10pts Floor 21-30: +15pts Floor 31-40: +20pts -Points can be exchanged for items with Eucreta 300pts: 1x Ophello Weapon 50pts: 1x Great Weapon Amplifier 50pts: 1x Great Armor Amplifier 10pts 1x 9-star Mineral 25pts: 1x 12-star Mineral -Points are counted by Eucreta among your return from the Tower
- Added healing system to the Tower -You may fully heal the party at the beginning of each floor up to 3x times per Tower session -Healing does not apply to incapacitated party members
- Updated and incorporated the Tower explanation into the first floor of the Tower
Coaching
- Revamped the coaching system
- The following three options will be displayed: -Learn Goal: displays the objective of the current coaching session, as in the passive ability to be increased on level-up -Make Gift: just as before, this option allows to make gifts that increase the character’s sympathy level -LEVEL-UP: shows when sympathy level reaches 100%. On activation, the learn goal will be reached and a brief dialogue play, unlocking the next level of the character’s passive ability
Classes
General
- Added support for passive abilities -Every class has one passive ability -Passive abilities are unlocked and leveled by increasing the bond level with your par-ty members in the coaching mode -Acquired passive abilities can be viewed in the ability menu outside of battle
Hero
- Added new passive ability: Steadfast Guardian -4/8/12/16/20% chance to resist knockout
Blood Driver
- Added new passive ability: Raging Berserker -Increases DMG dealt by 30/35/40/45/50% when below 25% HP
- Reduced the recoil rate of Reaper Drive from 50 -> 25% of damage dealt
Leader
- Added new passive ability: Iron Resolve -10/20/30/40/50% chance to be cleansed of all debuffs every turn
Assassin
- Added new passive ability: Path of the Ninja -Increases evasion by 2/4/6/8/10%
- True to its name, Shadow Cloak now reduces the opacity of the user while active
Manipulator
- Added new passive ability: Battery Charge -Gain 2/4/6/8/10 party gauge points every turn
Illuminon
- Added new passive ability: Nature’s Blessing -Recover 2/4/6/8/10% HP every turn
Hunter
- Added new passive ability: Twitchy Finger -12/15/18/21/25% chance to use Strike twice when used
Practitioner
- Added new passive ability: Deep Void -Increases critical DMG by 10/20/30/40/50%
Enemies
- Increased ATK values of enemies faced beyond the Forest area
Characters
- Increased select NPC overworld movement
System
- Changed game’s packaging method
Christmas 2020 Campaign
Code: 20201224
2x Dream Weapon Amplifier
2x Dream Armor Amplifier
3x HP Snack
3x ATK Snack
3x DEF Snack
Early Access Campaign
Code: 20200528
1x Reviver
3x Dream Weapon Amplifier
3x Dream Armor Amplifier
