Hey, dreamers! Today marks the first major Early Access update boasting various system improvements and additions! Old saves should remain functional, but your already found equipment may act a bit funky within the menu. In case of bigger issues, please feel free to reach out to me via the forums!
This update greatly improves the menu navigation both in- and outside of combat, and streamlines many of the systems players were not utilizing as much as I had hoped.
Starting off, sockets now are provided by armors only, and equipping them is a whole lot easier than it used to be. Furthermore, the seldomly used earrings have been removed from the game, whilst moving their benefits to the spirit equipment type.
Speaking of spirits, they now have a whole lot more personality! Literally! Finding the right spirit for the right character will greatly improve your performance in combat, making them a must! And since that’s the case, the new vendor joining the hub area will ensure you can collect them to your heart’s content.
Changes and bug fixes can be found below:
Battle System
- Selecting ally targets now occurs in party order rather than depending on charge level
- Severely lowered damage multiplier of level 2+ abilities
Spirit Hunt
- This quest type now unlocks as part of your first conversation with Zanasu in the hub area
- Changed drop table of all spirits
- Changed appearance of the summoning area
- Summoning process is more smooth
Classes
Blood Driver
- Changed the damage calculation of Cellular Scream
- Before: based on user’s HP
- After: based on user’s ATK and enemy DEF
Practitioner
- Slightly lowered damage of Devour
Enemies
- Lumen cannot evade attacks anymore
- Added a unique entrance animation for Entropia
- Resized enemy sprite of Entropia
Items
Spirits
- Following the unlocking of the third area of the main quest, Zanasu will become a vendor for Spirit Eggs
- Consequently, Eucreta no longer trades Spirit Eggs
- Spirits now hatch with one of six personality types that determines which attribute they boost -Angry (ATK) -Timid (DEF) -Nimble (SPD) -Sturdy (HP) -Gracious (ATK, DEF, HP) -Wicked (AP)
- Spirits may hatch as a much stronger version of a given personality type, marked as a rare item
- The Spirit Egg has been split into six different eggs -Fire Spirit Egg -Ice Spirit Egg -Lightning Spirit Egg -Earth Spirit Egg -Light Spirit Egg -Dark Spirit Egg
- If equipped with a spirit, characters will occasionally trigger an elemental strike attack corresponding to the element of the spirit
- Changed recycle table of all spirits
Sockets
- Sockets can be equipped directly from the equip menu
- All sockets are exclusively equippable via armor equipment
- Greatly reduced the exchange cost of silver and gold socket pieces -Silver: 9x -> 6x socket carbon -Gold: 27x -> 9x socket Carbon
- Adjusted amount of Socket Carbon received by recycling
Earrings
- Removed the earring item category and all references to it from the game
System
- Adjusted information displayed for regular items in the item menu and the shop
- Weapons and armors no longer display a grayed out use command
- Removed the Cancel command from all item screens
- Renamed the standard way of Recycling -> Material Recycle
- Renamed function Upgrade -> Amplify
- Updated some icons
- Updated Guide
Bug Fixes
- Fixed incorrect attack animations of two tome-type weapons
- Fixed typos
Once again, thank you for your support thus far! Below, you can find the currently running item campaign. These are timed and offer some valueable goodies!
Early Access Campaign
Code: 20200528
1x Reviver
3x Dream Weapon Amplifier
3x Dream Armor Amplifier
