Version 0.1.1-5b is only live in the Beta Branch.
Patch Notes 01.1-5b
Added - GL Grenades must go 5M before explosion
Added - New penetration Type "Thin Wood"
Added - Random Weapon Vending Machine
Added - Version number on main menu screen
Nerfed - Player punch damage from 12 to 6
Updated - Volume controls go from -40db to 0db now instead of -80db to 0db
Fixed - Tutorial Audio being too soft
Fixed - Tiger sharks ability to use multiple materials
Fixed - Unused client side LODs not being removed
Fixed - In Tutorial you could flick grab through wall
Fixed - In Tutorial updated some textures that looked bad
Fixed - Some AI syncing scale all the time
Fixed - Some magazine bullets not disappearing when empty
Fixed - random weapon machine not auto grabbing weapon.
Fixed - Some Firearms peaking on fire
Fixed - Fire rate getting affected by frame rate
Fixed - Firearms getting last bullet stuck
Fixed - Some firearms fire rate being too high
Fixed - Getting stuck in trusses in Descent Beginnings
Fixed - M79 using shotgun ammo
Fixed - Some guns barrels disabling when stored
Fixed - Some floating objects in descent beginnings
Fixed - Chamber fed weapons being able to fire Infinitely
Fixed - Tutorial wall clips
Fixed - Backpack being store-able on slots
Fixed - Player hand menu MSA title
Fixed - Player blackout appearing on tutorial triggers
Fixed - T9 secondary grip pose for right hand
Fixed - Shoot House being soft lockable
Fixed - Hand menus not applying settings
Fixed - Some hub menu settings boards not working
Fixed - Being able to shoot while holding slide
Fixed - Zodiac spawner not having button click sounds
Fixed - Some parts of Meg ship being see through
Fixed - M16 in Megalodon Attack level not disappearing on clone
Fixed - Megalodon Attack level M16 not being store-able
Fixed - Being able to open backpack in menu
Fixed - Re-calibration in meg range.
Fixed - Re-calibrating text remaining on screen when re-calibration fails
