Patch Notes 0.1.1-7c
Added - M1 Garand, Tact Rifle
Added - MP40, Smg
Added - AM180, Smg
Added - Story elements to Red Flag (WIP)
Added - Additional set dressing to Red Flag (WIP)
Added - Several additional weapons can now be found through out Red Flag
Fixed - Buttons in kill house, western range, and meg range not being visible
Fixed - Some weapon grip poses not activating properly
Fixed - Some AI pathing issues in Red Flag
Fixed - Player being able to clip out of map at front gate in Red Flag
Fixed - Additional places the Player shouldn't be able to get to
Fixed - Some weapons stocks reducers just not working
Fixed - Open bolts not leaving their bolt open on tap fires.
Fixed - Eject directions for MP40, UDM42, Type100, and KP31.
Fixed - M1917C starting in semi instead of full auto
Changed - Reduced a bit of over head on the Player object
Changed - BM4 now gives slugs when using default setup
Changed - Lowered door purchase price in Red Flag
--Experimental Notes--
Added - M1 Garand Suppressor
Added - BM4 can now use Acog and Foregrip.
Fixed - Attachment machine sometimes deleting weapons
Changed - Some doors in Red Flag will require power, instead of souls, to open
Changed - Stock and shoulder simulation method to be more accurate
Changed - AI spawning routine in Dev-sandbox for less frame drop drop
