To receive this public beta update you have to switch to the "Public Beta" branch via Steam! On some computers, the performance of the game might decrease with this update. If this should be the case for you, simply deactivate the "Public Beta" branch again.
Today is the day, with the new TramSim Vienna - Update we provide you with five new AI lines, real-time passenger information displays, a more realistic behavior of the AI trams, as well as other new features, improvements and also some important problem fixes.
Here is the changelog in detail:
- AI Trams:
- The maximum number of AI trams is now adjustable. Since there are more lines and therefore more vehicles on the map with this update, the setting has to be adjusted according to the performance
- Line D (Nußdorf - Absberggasse) was added as an AI line and runs in the game between Börse and Oper, Karlsplatz with the vehicle types ULF B and E2
- Line 2 (Dornbach - Friedrich Engels Platz) was added as an AI line and runs in the game between Parlament and Oper, Karlsplatz as well as Julius-Raab-Platz and Schwedenplatz with the vehicle types ULF B and E2
- Line 6 (Burggasse Stadthalle - Geiereckstraße) was inserted as an AI line and runs in the game between Eichenstraße and Quellenplatz with the vehicle types Flexity, ULF B and E2
- Line 18 (Burggasse Stadthalle - Schlachthausgasse) was added as an AI line and runs in the game between Eichenstraße and Blechturmgasse with the vehicle types ULF B and E2
- Line 71 (Börse - Kaiserebersdorf) has been added as an AI line and runs in the game between Börse and Oper, Karlsplatz with the vehicle types Flexity, ULF B and E2
- The E2 vehicle is now available as an AI vehicle in the game and runs on lines 1, 2, D, 6, 18, 62 and 71
- Line 1 now also operates with the ULF B and E2 vehicle types
- Line 62 now also runs with the E2 vehicle type and now has a denser interval
- If AI trams are standing in front of a signal, they now wait until the signal allows them to run in the desired direction
- Bugfix: When playing for a longer time, less and less trains were approaching on AI lines
- Bugfix: When the player selected a timetable, the AI train with the same round trip was not removed
- Bugfix: AI trains with a high delay, for example after changing the time, were not removed
- Bugfix: AI trains did not wait for the station wait time at the initial stops
- Bugfix: AI trains closed doors in stations despite stop-showing signal
- AI cars and pedestrians:
- Passengers now choose one or more lines at stops and only board trains with the desired line
- Bugfix: Pedestrians were walking across the map
- Bugfix: In some places cars spawned too close or too far from the player
- General:
- The game is now called "TramSim Vienna", so we have changed the colors in the menus accordingly
- New spawn points for both directions of line 1 in front of the stations Knöllgasse, Johann-Strauß-Gasse and Hetzgasse and a new spawn point in front of the stop Oper, Karlsplatz in direction of Stefan-Fadinger-Platz were inserted
- All new as well as existing spawn points have been sorted by driving direction
- Various improvements for the U-STRAB signal system at the stations Matzleinsdorfer-Platz and Kliebergasse
- The rear destination display of the sidecar C5 has been positioned more visibly
- Some intersections in the game now have more realistic traffic light phases. This makes it easier to keep to the timetable.
- GPU performance optimizations have been made
- New keymapping system integrated: Key mappings can be set individually for different vehicle types
- The switches have been reworked to simulate a more realistic behavior when following other trams
- Covid 19 pictograms have been added to the doors of the ULF A and ULF B vehicles
- The Flexity now has colorful holding loops
- At the doors of the E2 the sticker "Pull hard in case of emergency" (in German) was added
- The passenger information displays have been enhanced and now show complete real-time information about the courses in the area
- Bugfix: The line U2Z was displayed with a smaller font on the passenger information displays
- Bugfix: E2 no longer triggers emergency braking when the joystick emergency brake button is turned off
- Bugfix: When configuring a joystick manually, the emergency brake button setting was reset again and again
- Bugfix: In some places double TSP were given for punctuality
- Bugfix: The gameplay tutorial wasn't playable
We wish you a lot of fun with the new update and all the changes!
Your TramSim Team

